a != b: Difference between revisions

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| Returns whether one value is '''not''' equal to another. String comparison is case-'''in'''sensitive (e.g {{Inline code|"STRINGtext" [[a != b|!=]] "stringTEXT" {{cc|returns [[false]]}}}}).
| Returns whether one value is '''not''' equal to another. String comparison is case-'''in'''sensitive (e.g {{Inline code|"STRINGtext" [[a != b|!=]] "stringTEXT" {{cc|returns [[false]]}}}}).
{{Informative | Before Arma 3 v1.99.146526 one couldn't be able to compare [[Boolean]]s: {{Inline code|[[alive]] [[player]] [[a != b|!=]] [[true]] {{cc|would throw an error}}}}}} |DESCRIPTION=
{{Informative | Before Arma 3 v1.99.146526 one was '''not''' able to compare [[Boolean]]s: {{Inline code|[[alive]] [[player]] [[a != b|!=]] [[true]] {{cc|would throw an error}}}}}} |DESCRIPTION=
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Revision as of 08:51, 12 July 2020

Hover & click on the images for description

Description

Description:
Returns whether one value is not equal to another. String comparison is case-insensitive (e.g "STRINGtext" != "stringTEXT" // returns false).
Before Arma 3 v1.99.146526 one was not able to compare Booleans: alive player != true // would throw an error
Groups:
Uncategorised

Syntax

Syntax:
a != b
Parameters:
a: Number, Side, String, Object, Group, Structured Text, Config, Display, Control, Location, Diary Record (since Arma 3 v1.99.146508), Namespace (since Arma 3 v1.99.146509), Boolean (since Arma 3 v1.99.146526)
b: Number, Side, String, Object, Group, Structured Text, Config, Display, Control, Location, Diary Record (since Arma 3 v1.99.146508), Namespace (since Arma 3 v1.99.146509), Boolean (since Arma 3 v1.99.146526)
Return Value:
Boolean - true if a is different from b

Examples

Example 1:
if (_counter != 4) then { hint "The counter is not equal to the number 4"; }
Example 2:
if (vehicle player != player) then { hint "you are in a vehicle"; } else { hint "you are on foot"; }
Example 3:
if (fuel truck1 != 1) then { hint "Truck1 has less than a full tank of fuel."; }
Example 4:
Since Arma 3 v1.99.146526if (alive _unit1 != alive _unit2) then {hint "One of the units is dead while another is alive"};

Additional Information

See also:
==Operators

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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