a != b: Difference between revisions
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| Returns whether one value is '''not''' equal to another. String comparison is case-'''in'''sensitive (e.g {{Inline code|"STRINGtext" [[a != b|!=]] "stringTEXT" {{cc|returns [[false]]}}}}). | | Returns whether one value is '''not''' equal to another. String comparison is case-'''in'''sensitive (e.g {{Inline code|"STRINGtext" [[a != b|!=]] "stringTEXT" {{cc|returns [[false]]}}}}). | ||
{{Informative | Before Arma 3 v1.99.146526 one | {{Informative | Before Arma 3 v1.99.146526 one was '''not''' able to compare [[Boolean]]s: {{Inline code|[[alive]] [[player]] [[a != b|!=]] [[true]] {{cc|would throw an error}}}}}} |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 08:51, 12 July 2020
Description
- Description:
- Returns whether one value is not equal to another. String comparison is case-insensitive (e.g
"STRINGtext" != "stringTEXT" // returns false
). - Groups:
- Uncategorised
Syntax
- Syntax:
- a != b
- Parameters:
- a: Number, Side, String, Object, Group, Structured Text, Config, Display, Control, Location, Diary Record (since Arma 3 v1.99.146508), Namespace (since Arma 3 v1.99.146509), Boolean (since Arma 3 v1.99.146526)
- b: Number, Side, String, Object, Group, Structured Text, Config, Display, Control, Location, Diary Record (since Arma 3 v1.99.146508), Namespace (since Arma 3 v1.99.146509), Boolean (since Arma 3 v1.99.146526)
- Return Value:
- Boolean - true if a is different from b
Examples
- Example 1:
if (_counter != 4) then { hint "The counter is not equal to the number 4"; }
- Example 2:
if (vehicle player != player) then { hint "you are in a vehicle"; } else { hint "you are on foot"; }
- Example 3:
if (fuel truck1 != 1) then { hint "Truck1 has less than a full tank of fuel."; }
- Example 4:
- Since Arma 3 v1.99.146526
if (alive _unit1 != alive _unit2) then {hint "One of the units is dead while another is alive"};
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- Scripting Commands Armed Assault
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Command Group: Math
- Command Group: Variables