addVehicle: Difference between revisions
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| Adds a specified vehicle for use by a specified AI led group   | | Adds a specified vehicle for use by a specified AI led group.  | ||
When vehicle is added in this way, it can appear as a target for the enemy even if the vehicle   | <br><br>  | ||
Notes:  | |||
* The vehicle will be considered as available for use by this group.    | |||
* It creates a/adds to the vehicle pool for the given group to use. So more than one vehicle can be added to a group, and more than one group can be added to a vehicle.  | |||
* This is relevant for some waypoints like getIn and guard - potentially more.  | |||
* The AI choosing what vehicle to use based on the vehicle's [[CfgVehicles_Config_Reference#cost|cost]] value. Probably also distance to the available vehicles plays a role.  | |||
* When deciding whether to board a vehicle, AI leaders seem to only consider the transport benefit of a vehicle, ignoring any combat benefits the vehicle may provide.  | |||
* This happens also implicitly when using assignAsXXX or moveInXXX commands, or player GL orders units to enter a vehicle, as well editor or Zeus placed vehicles with units assigned to it.  | |||
* When vehicle is added in this way, it can appear as a target for the enemy - even if the vehicle currently has no crew.  | |||
* If used on a vehicle already driven by a member of another group, the driver will continue under his own group's orders, which may not benefit the addVehicle group.  | |||
* To remove vehicle from a group, use [[leaveVehicle]].  | |||
|DESCRIPTION=  | |||
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<h3 style="display:none">Notes</h3>  | <h3 style="display:none">Notes</h3>  | ||
<dl class="command_description">  | <dl class="command_description">  | ||
<!-- Note Section BEGIN -->  | |||
<!-- Note Section END -->  | <!-- Note Section END -->  | ||
</dl>  | </dl>  | ||
Revision as of 08:27, 8 August 2020
Description
- Description:
 - Adds a specified vehicle for use by a specified AI led group.
Notes:- The vehicle will be considered as available for use by this group.
 - It creates a/adds to the vehicle pool for the given group to use. So more than one vehicle can be added to a group, and more than one group can be added to a vehicle.
 - This is relevant for some waypoints like getIn and guard - potentially more.
 - The AI choosing what vehicle to use based on the vehicle's cost value. Probably also distance to the available vehicles plays a role.
 - When deciding whether to board a vehicle, AI leaders seem to only consider the transport benefit of a vehicle, ignoring any combat benefits the vehicle may provide.
 - This happens also implicitly when using assignAsXXX or moveInXXX commands, or player GL orders units to enter a vehicle, as well editor or Zeus placed vehicles with units assigned to it.
 - When vehicle is added in this way, it can appear as a target for the enemy - even if the vehicle currently has no crew.
 - If used on a vehicle already driven by a member of another group, the driver will continue under his own group's orders, which may not benefit the addVehicle group.
 - To remove vehicle from a group, use leaveVehicle.
 
 - Groups:
 - Uncategorised
 
Syntax
- Syntax:
 - groupName addVehicle vehicleName
 - Parameters:
 - groupName: Group
 - vehicleName: Object
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 _grp addVehicle _vehicle- Example 2:
 - Using on crewed vehicle:
group tank addVehicle tank; 
Additional Information
Notes
- 
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