BIS fnc onPlayerConnected: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category\:Function Group\: MP(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "")
mNo edit summary
Line 7: Line 7:


|gr1 = Multiplayer |GROUP1=
|gr1 = Multiplayer |GROUP1=
|gr2 = Event Handlers |GROUP2=
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 09:16, 12 October 2020

Hover & click on the images for description

Description

Description:
Executes a function on server every time a player connects the mission.
Execution:
call
Groups:
MultiplayerEvent Handlers

Syntax

Syntax:
[code, params]] call BIS_fnc_onPlayerConnected
Parameters:
code: Code or String - Function name or code to be executed. Following parameters are passed to the function or code:
params: Anything - Parameters passed to the code or function
Return Value:
Boolean

Examples

Example 1:
[ { params ["_player", "_params"]; hint name _player; hint _params; }, "Parameter" ] call BIS_fnc_onPlayerConnected;

Additional Information

See also:
onPlayerConnectedBIS_fnc_addStackedEventHandlerEvent Scripts

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section