BIS fnc loadInventory: Difference between revisions
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Revision as of 10:51, 12 October 2020
Description
- Description:
- Adds a predefined loadout (either via CfgVehicles, CfgRespawnInventory, or a custom inventory saved via BIS_fnc_saveInventory) to a specified unit.
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- param call BIS_fnc_loadInventory;
- Parameters:
- Object - Unit to receive the loadout.
- Config - Config entry of loadout found in either CfgVehicles or CfgRespawnInventory, OR:
- Array in format [ < Namespace, Group or Object >, String ] or [ output of BIS_fnc_saveInventory ] - usable with inventories saved via BIS_fnc_saveInventory.
- Array - Array of Strings that define what part of the loadout to ignore. Example "weapons", "uniform". Optional parameter.
- Return Value:
- Boolean
Examples
- Example 1:
loadout = [player,configfile >> "CfgVehicles" >> "B_Soldier_SL_F"] call BIS_fnc_loadInventory; // Gives loadout of BLUFOR Squad Leader to player unit.
Additional Information
Notes
-
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Notes
Bottom Section
- Posted on August 8, 2015 - 17:18 (UTC)
- Drunken Officer
-
to save and load the inventory
//--- save it
[player, [missionNamespace, "Var_SavedInventory"]] call BIS_fnc_saveInventory;
//--- load it
[player, [missionNamespace, "Var_SavedInventory"]] call BIS_fnc_loadInventory;
- Posted on August 2, 2020 - 15:21 (UTC)
- Ilias38rus
- Doesn't work for backpacks in backpack, unlike setUnitLoadout.