getPlayerChannel: Difference between revisions
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m (command group) |
m (channel -> channelID) |
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|p1= player: [[Object]] |PARAMETER1= | |p1= player: [[Object]] |PARAMETER1= | ||
| [[Number]] |RETURNVALUE= | | [[Number]] - Channel ID|RETURNVALUE= | ||
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|x1= <code>[[private]] | |x1= <code>[[private]] _channelID = [[getPlayerChannel]] [[player]];</code> |EXAMPLE1= | ||
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Revision as of 16:52, 24 October 2020
Description
- Description:
- Returns channel number for given player, provided that player is speaking, otherwise -1. Having mic on is not enough, player has to make a sound. There are several limitations to this command:
- It does not work on dedicated server, the return is always -1, only client can detect other client talking.
- It does not detect when someone talks on direct chat at all anywhere.
- The client on which command is executed has to able to receive transmission before the transmission channel can be detected. For example if a player is not in the same group as a speaker and the speaker speaks on Group Channel, the player cannot hear the speaker and therefore cannot detect what channel the speaker is on.
- 0 = Global
- 1 = Side
- 2 = Command
- 3 = Group
- 4 = Vehicle
- 5 = Direct (Is not detected by getPlayerChannel)
- 6-15 = Custom Radio (see radioChannelCreate)
- Groups:
- Radio and ChatCustom Radio
Syntax
- Syntax:
- getPlayerChannel player
- Parameters:
- player: Object
- Return Value:
- Number - Channel ID
Examples
- Example 1:
private _channelID = getPlayerChannel player;
Additional Information
- See also:
- setCurrentChannelcurrentChannelenableChannelchannelEnabledradioChannelCreateradioChannelInfo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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