setMarkerColor: Difference between revisions
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|Sets marker color. Marker color names and their corresponding RGBA values for Arma 3 could be found | |Sets marker color. Marker color names and their corresponding RGBA values for Arma 3 could be found here: [[CfgMarkerColors_Arma_3]] | ||
{{Informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}} | |||
|DESCRIPTION= | |||
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Revision as of 10:20, 25 October 2020
Description
- Description:
- Sets marker color. Marker color names and their corresponding RGBA values for Arma 3 could be found here: CfgMarkerColors_Arma_3
- Groups:
- Markers
Syntax
- Syntax:
- markerName setMarkerColor color
- Parameters:
- markerName: String
- color: String
- Return Value:
- Nothing
Examples
- Example 1:
"MarkerOne" setMarkerColor "ColorBlack";
Additional Information
- See also:
- setMarkerColorLocalmarkerColorgetMarkerColorsetMarkerBrushcreateMarkersetMarkerDirsetMarkerPossetMarkerShapesetMarkerSizesetMarkerTextsetMarkerTypesetMarkerAlpha
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.21
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Markers
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands Armed Assault
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters