Channel IDs: Difference between revisions
Jump to navigation
Jump to search
m (fixed typo and changed introduction) |
m (→Channel Explanation: removed )) |
||
Line 6: | Line 6: | ||
= Channel Explanation = | = Channel Explanation = | ||
In the following, 'content' will be used instead of marker, voice or message | In the following, 'content' will be used instead of marker, voice or message | ||
{| class="wikitable sortable" width = "100%" | {| class="wikitable sortable" width = "100%" | ||
|- | |- | ||
Line 90: | Line 90: | ||
: [[setCurrentChannel]] | : [[setCurrentChannel]] | ||
---> | ---> | ||
= See Also = | = See Also = | ||
* [[:Category:Command Group: Markers|Command Group: Markers]] | * [[:Category:Command Group: Markers|Command Group: Markers]] | ||
* [[:Category:Command Group: Custom Radio and Chat|Command Group: Custom Radio and Chat]] | * [[:Category:Command Group: Custom Radio and Chat|Command Group: Custom Radio and Chat]] | ||
* [[:Category:Command Group: Radio and Chat|Command Group: Radio and Chat]] | * [[:Category:Command Group: Radio and Chat|Command Group: Radio and Chat]] |
Revision as of 00:18, 27 October 2020
Introduction
In Arma 3, chat, radio, VON and markers all use the same channel ID system. However, channel IDs for custom channels behave a bit differently. This is explained in the table below.
Channel Explanation
In the following, 'content' will be used instead of marker, voice or message
Channel ID | Channel Name | Visible To | Additional Information |
---|---|---|---|
-1 | None | Is used when a marker is created with createMarker and the channelID parameter was not defined. Markers in "none" channel are visible in all other channels as well. | |
0 | Global | All players. | |
1 | Side | Content is only visible to the side of the player who created it. | |
2 | Command | ||
3 | Group | Content is only visible for the players in the group of the player who created it. | This channel cannot be disabled. It's the default fallback channel if all other channels are disabled. |
4 | Vehicle | Content is only visible to the vehicle's crew. | |
5 | Direct | To players in a close distance. | |
6 - 15 | Custom Channels | Content will only be available for players which have been assigned to this channel. See radioChannelAdd | Custom channels can be created on the fly. See radioChannelCreate. |
Custom Channel ID Example
// Create custom channel _customChannelID = radioChannelCreate [[0.96, 0.34, 0.13, 0.8], "Q-dance Radio", "%UNIT_NAME", [player]]; // _customChannelID is 1
// Switch current channel of the player to the newly created channel. setCurrentChannel 6; // Note the channel ID used here. Even though the ID returned by radioChannelCreate is 1, we have to use 6 as channel ID. See table above.
// Let us use this channel for a message player customChat [_customChannelID, "Hi, I am a custom chat message"]; // Since this command uses the customChannelID we have to use 1 (_customChannelID) here