setSide: Difference between revisions
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Revision as of 23:53, 27 December 2020
Description
Syntax
Examples
- Example 1:
 myLocation setSide resistance
Additional Information
- See also:
 - SidesidewesteastresistanceciviliansideUnknownsideFriendlysideEnemyplayerSideside locationSide relationsindependent
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Notes
- Posted on 16:00, 3 December 2013 (CEST)
 - Ondřejkuzel
 - For units, vehicles you can use: "array joinSilent createGroup Side", e.g. in init: "[this] joinSilent createGroup EAST;" described in the note below
 - Posted on 19:05, 6 August 2009 (CEST)
 - Jtgibson
 - This is a frequent question on OFPEC, but produced here because it was difficult to find an answer to. setSide does not work for men, vehicles, etc.: it is intended for locations (i.e., territory). If you want to switch a unit's (e.g., the player's) side in the middle of a battle, make the unit joinSilent a group on the given side instead. If you want the unit to become the group leader after joining, use selectLeader. I haven't tested the idea of spawning a temporary unit of that side, assigning the player to that unit, setting the player as the leader, then deleting the original unit, but I don't see why it wouldn't work. (It begs the question why we don't have a setSide object function, though.)
 
Bottom Section
Categories: 
- Scripting Commands
 - Introduced with Armed Assault version 1.08
 - ArmA: Armed Assault: New Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Command Group: Sides
 - Command Group: Locations
 - Scripting Commands Armed Assault
 - Scripting Commands Arma 2
 - Scripting Commands Arma 3
 - Scripting Commands Take On Helicopters