canAdd: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|0.70 | |0.70 | ||
|gr1= Unit Inventory | |gr1= Unit Inventory | ||
| Checks if given object can be stored in inventory of given object or any inventory container ([[uniform]], [[vest]], [[backpack]]) of given unit. | | Checks if given object can be stored in inventory of given object or any inventory container ([[uniform]], [[vest]], [[backpack]]) of given unit. | ||
| object [[canAdd]] item | | object [[canAdd]] item | ||
|p1= object: [[Object]] - unit or container | |p1= object: [[Object]] - unit or container | ||
|p2= item: [[String]] - Config class | |p2= item: [[String]] - Config class | ||
| [[Boolean]] | | [[Boolean]] | ||
|s2= object [[canAdd]] [item, count] {{Since|arma3|1.55.133607|y}} | |s2= object [[canAdd]] [item, count] {{Since|arma3|1.55.133607|y}} | ||
|p21= object: [[Object]] - unit or container |PARAMETER21= | |p21= object: [[Object]] - unit or container |PARAMETER21= | ||
Line 27: | Line 27: | ||
|p24= count: [[Number]] - desired quantity |PARAMETER24= | |p24= count: [[Number]] - desired quantity |PARAMETER24= | ||
| r2= [[Boolean]] | | r2= [[Boolean]] | ||
|x1= <code>[[if]] ([[player]] [[canAdd]] "FirstAidKit") [[then]] { | |x1= <code>[[if]] ([[player]] [[canAdd]] "FirstAidKit") [[then]] { | ||
Line 34: | Line 34: | ||
[[hint]] "Not enough space"; | [[hint]] "Not enough space"; | ||
}; | }; | ||
</code> | </code> | ||
|x2= <code>[[if]] (_box [[canAdd]] "FirstAidKit") [[then]] { | |x2= <code>[[if]] (_box [[canAdd]] "FirstAidKit") [[then]] { | ||
Line 41: | Line 41: | ||
[[hint]] "Not enough space"; | [[hint]] "Not enough space"; | ||
}; | }; | ||
</code> | </code> | ||
|x3= <code>car [[canAdd]] [<nowiki/>[[currentWeapon]] [[player]], 50];</code> | |x3= <code>car [[canAdd]] [<nowiki/>[[currentWeapon]] [[player]], 50];</code> | ||
| [[canAddItemToBackpack]], [[canAddItemToUniform]], [[canAddItemToVest]] | | [[canAddItemToBackpack]], [[canAddItemToUniform]], [[canAddItemToVest]] | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 00:09, 18 January 2021
Description
- Description:
- Checks if given object can be stored in inventory of given object or any inventory container (uniform, vest, backpack) of given unit.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- object canAdd item
- Parameters:
- object: Object - unit or container
- item: String - Config class
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- object canAdd [item, count] Template:Since
- Parameters:
- object: Object - unit or container
- [item, count]: Array
- item: String - Config class
- count: Number - desired quantity
- Return Value:
- Boolean
Examples
- Example 1:
if (player canAdd "FirstAidKit") then { player addItem "FirstAidKit"; } else { hint "Not enough space"; };
- Example 2:
if (_box canAdd "FirstAidKit") then { _box addWeaponCargo ["FirstAidKit", 1]; } else { hint "Not enough space"; };
- Example 3:
car canAdd [currentWeapon player, 50];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on November 29, 2015 - 00:02 (UTC)
- Jonpas
-
Can also be used on any object that has inventory, not only player inventory containers.
Where _box is B_supplyCrate_F:// Empty _box canAdd "FirstAidKit"; -> true // Full _box canAdd "FirstAidKit"; -> false
- Posted on February 11, 2017 - 18:40 (UTC)
- Demellion
-
This can also be used as alternative to canAddItemToBackpack, canAddItemToUniform, canAddItemToVest where container might not be strictly defined.In some cases it might be a good optimisation for your code, where you also don't need to perform checks on which type of player container this is. Example:
_i = [(uniformContainer player),(vestContainer player),(backpackContainer player)] call BIS_fnc_selectRandom; if (_i canAdd "Rangefinder") then { _i addItemCargoGlobal ["Rangefinder",1]; };