camSetDir: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
Line 7: Line 7:
|gr1 = Camera Control
|gr1 = Camera Control


|arg= local |Multiplayer Arguments=
|arg= local


|eff= local |Multiplayer Effects=
|eff= local


| Sets the orientation of the given camera in the direction of the given vector. Needs [[camCommit]].
| Sets the orientation of the given camera in the direction of the given vector. Needs [[camCommit]].

Revision as of 00:11, 18 January 2021

Hover & click on the images for description

Description

Description:
Sets the orientation of the given camera in the direction of the given vector. Needs camCommit.
Groups:
Camera Control

Syntax

Syntax:
camera camSetDir direction
Parameters:
camera: Object - object of type "camera"
direction: Array in format [x,y,z] - direction of camera. Must be a valid vector.
Return Value:
Nothing

Examples

Example 1:
pos1 = player modelToWorld [0,5,5]; cam = "camera" camCreate pos1; cam cameraEffect ["INTERNAL", "BACK"]; pos2 = player modelToWorld [0,50,50]; cam camSetPos pos2; cam camSetDir (pos2 vectorFromTo pos1); cam camCommit 5; 0 = [] spawn { waitUntil {camCommitted cam}; cam camSetPos pos1; cam camCommit 5; };

Additional Information

See also:
directionsetDircamSetTarget

Notes

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Notes

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Posted on May 9, 2016 - 19:47 (UTC)
Killzone Kid
cameraEffect "INTERNAL" works better than "EXTERNAL" with this command.