lockTurret: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "<h3 style='display:none'>Notes</h3> <dl class='command_description'> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> <h3 style='display:none'>Bottom Section</h3>" to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...) |
||
Line 31: | Line 31: | ||
| [[lockedTurret]], [[lockCargo]], [[lockDriver]], [[assignedVehicleRole]], [[turretUnit]], [[moveInTurret]] | | [[lockedTurret]], [[lockCargo]], [[lockDriver]], [[assignedVehicleRole]], [[turretUnit]], [[moveInTurret]] | ||
| | | | ||
}} | }} | ||
Revision as of 10:50, 18 January 2021
Description
- Description:
- Lock the gunner position of the vehicle turret. This command must be executed where vehicle is local. This command will remove user get in action (not get out) but will also stop player getting into vehicle via script commands unlike lock command
- Groups:
- Turrets
Syntax
- Syntax:
- vehicle lockTurret [turret path,lock]
- Parameters:
- vehicle: Object -
- [turret path,lock]: Array -
- Return Value:
- Nothing
Examples
- Example 1:
vehicleName lockTurret [[0,0], true];
- Example 2:
vehicle player lockTurret [[0],true];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note