removeAllWeapons: Difference between revisions
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for example. Doesn't quite work with vehicles. If you need to remove all weapons from a vehicle, remove each weapon individually:  | for example. Doesn't quite work with vehicles. If you need to remove all weapons from a vehicle, remove each weapon individually:  | ||
<tt>{tank [[removeWeapon]] _x} [[forEach]] [[weapons]] tank;</tt>  | <tt>{tank [[removeWeapon]] _x} [[forEach]] [[weapons]] tank;</tt>  | ||
| '''removeAllWeapons''' unitName  | | '''removeAllWeapons''' unitName  | ||
Revision as of 18:00, 18 January 2021
Description
- Description:
 - Removes all weapons and magazines from the given unit. Does not remove map, compass, radio. You can use unitname removeWeapon "itemMap"; for example. Doesn't quite work with vehicles. If you need to remove all weapons from a vehicle, remove each weapon individually: {tank removeWeapon _x} forEach weapons tank;
 - Groups:
 - Unit Inventory
 
Syntax
Examples
- Example 1:
 removeAllWeapons player;
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.00
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Command Group: Unit Inventory
 - Scripting Commands: Global Effect
 - Scripting Commands OFP 1.99
 - Scripting Commands OFP 1.96
 - Scripting Commands OFP 1.46
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 3: Scripting Commands
 - Take On Helicopters: Scripting Commands