Script Handle: Difference between revisions
Jump to navigation
Jump to search
Austin medic (talk | contribs) (added info about isNull being availiable in A3 as an alternative to scriptDone) |
m (fixed game names and some formatting) |
||
Line 1: | Line 1: | ||
'''Description:'''<br> | |||
'''Script''' handle, used to identify scripts in script operations called using [[spawn]] or [[execVM]]. | '''Script''' handle, used to identify scripts in script operations called using [[spawn]] or [[execVM]]. | ||
This handle's status can be checked with [[scriptDone]], it can be terminated with [[terminate]]. In | This handle's status can be checked with [[scriptDone]], it can be terminated with [[terminate]]. In {{GameCategory|arma3|link=y}}, the handle can also be checked with [[isNull]] | ||
Introduced with | Introduced with {{GameCategory|arma1|link=y}}, does not refer to {{GameCategory|ofp|link=y}} or {{ofpr}}. | ||
For more information about | For more information about scripts and scripting, see [[:Category:Scripting Topics|Scripting Topics]]. | ||
[[Category: Data Types]] | [[Category: Data Types]] |
Revision as of 00:49, 11 February 2021
Description:
Script handle, used to identify scripts in script operations called using spawn or execVM.
This handle's status can be checked with scriptDone, it can be terminated with terminate. In Arma 3, the handle can also be checked with isNull
Introduced with ArmA: Armed Assault, does not refer to Operation Flashpoint or Operation Flashpoint: Resistance.
For more information about scripts and scripting, see Scripting Topics.