safeZoneH: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) No edit summary |
Killzone Kid (talk | contribs) No edit summary |
||
Line 26: | Line 26: | ||
_ctrl [[ctrlSetPositionH]] _ctrlHeight; | _ctrl [[ctrlSetPositionH]] _ctrlHeight; | ||
_ctrl [[ctrlSetPositionX]] (([[safeZoneW]] - _ctrlWidth) / 2 + [[safeZoneX]]); // center it horizontally | _ctrl [[ctrlSetPositionX]] (([[safeZoneW]] - _ctrlWidth) / 2 + [[safeZoneX]]); // center it horizontally | ||
_ctrl ctrlSetPositionY (([[safeZoneH]] - _ctrlHeight) / 2 + [[safeZoneY]]); // center it vertically | _ctrl [[ctrlSetPositionY]] (([[safeZoneH]] - _ctrlHeight) / 2 + [[safeZoneY]]); // center it vertically | ||
_ctrl [[ctrlCommit]] 0;</code> | _ctrl [[ctrlCommit]] 0;</code> | ||
Revision as of 11:09, 17 February 2021
Description
- Description:
- Description needed
- Groups:
- GUI Control
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
_screenHeight = safeZoneH;
- Example 2:
_screenBottomBorderY = safeZoneH + safeZoneY;
- Example 3:
- Create control 50% wide, 30% tall, centered on screen:
private _ctrl = findDisplay 46 createDisplay "RscDisplayEmpty" ctrlCreate ["RscText", -1]; _ctrl ctrlSetBackgroundColor [1,0,0,0.5]; private _ctrlWidth = 0.5 * safeZoneW; // 50% of screen width private _ctrlHeight = 0.3 * safeZoneH; // 30% of screen height _ctrl ctrlSetPositionW _ctrlWidth; _ctrl ctrlSetPositionH _ctrlHeight; _ctrl ctrlSetPositionX ((safeZoneW - _ctrlWidth) / 2 + safeZoneX); // center it horizontally _ctrl ctrlSetPositionY ((safeZoneH - _ctrlHeight) / 2 + safeZoneY); // center it vertically _ctrl ctrlCommit 0;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note