BIS fnc inTrigger: Difference between revisions
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| Detects whether position is within area (Since Arma 3 v1.57 an engine solution is available [[inArea]]) '''or''' calculates distance to the nearest edge of trigger area by using optional params. | | Detects whether position is within area (Since Arma 3 v1.57 an engine solution is available [[inArea]]) '''or''' calculates distance to the nearest edge of trigger area by using optional params. |
Revision as of 12:38, 11 April 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- area: Object - trigger, String - marker, Location - location or Array - in format [center, distance] or [center, [a, b, angle, rect]] or [center, [a, b, angle, rect, height]]
- position: Object or Array - Position to check (e.g. player) or Position
- returnDistance (Optional): Boolean - true to return distance to nearest edge of trigger area. Default: false
- includeFloorCeiling (Optional): Boolean - true to include trigger area floor and ceiling in calculation when calculating distance to nearest edge. Default: false
- Return Value:
- Return value needed
Examples
- Example 1:
_trigger = createTrigger ["EmptyDetector", getPosATL player]; _trigger setTriggerArea [10, 10, 0, false]; _inTrigger = [_trigger, player] call BIS_fnc_inTrigger; //_inTrigger = true
Additional Information
- See also:
- createTriggercreateMarkersetTriggerAreasetMarkerSizetriggerAreamarkerSizeinAreainAreaArrayBIS_fnc_getArea
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 6, 2015 - 19:34 (UTC)
- Killzone Kid
-
Works with markers too:
inMarker = ["markername", _position] call BIS_fnc_inTrigger;
- Posted on October 4, 2015 - 11:22 (UTC)
- Larrow
-
Also works with [ pos, radius ]
[ [position, radius], player ] call BIS_fnc_inTrigger