setHitIndex: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ") |
Lou Montana (talk | contribs) m (Text replacement - " \|(x[0-9]|p[0-9]{1,2}|descr|game[0-9]|version[0-9]|s[0-9]|exec|r[0-9]|arg|eff|branch|serverExec|gr[0-9]|mp|pr|seealso) +=" to " |$1=") |
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|p4 = useEffects: [[Boolean]] - (Optional, default [[true]]) [[false|False]] to skip destruction effects. {{Since|arma3|1.68|y}} | |p4= useEffects: [[Boolean]] - (Optional, default [[true]]) [[false|False]] to skip destruction effects. {{Since|arma3|1.68|y}} | ||
|r1= [[Nothing]] | |r1= [[Nothing]] |
Revision as of 23:30, 10 June 2021
Description
- Description:
- Sets the current level of damage for a specific Hit Point. All hit points can be obtained with getAllHitPointsDamage command.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setHitIndex [hitPartIndex, damage, useEffects]
- Parameters:
- vehicle : Object - Vehicle to be damaged
- hitPartIndex: Number - Hit part index of the Hit Point
- damage: Number - Level of damage
- 0: no damage
- 1: full damage
- useEffects: Boolean - (Optional, default true) False to skip destruction effects. Template:Since
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setHitIndex [1, 1];
- Example 2:
player setHitIndex [7, 0.5];
Additional Information
- See also:
- getAllHitPointsDamagegetHitIndexgetHitPointDamagesetHitPointDamagesetHitgetHitsetDamagedamage
Notes
-
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