setHitIndex: Difference between revisions

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m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ")
m (Text replacement - " \|(x[0-9]|p[0-9]{1,2}|descr|game[0-9]|version[0-9]|s[0-9]|exec|r[0-9]|arg|eff|branch|serverExec|gr[0-9]|mp|pr|seealso) +=" to " |$1=")
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* 1: full damage
* 1: full damage


|p4 = useEffects: [[Boolean]] - (Optional, default [[true]]) [[false|False]] to skip destruction effects. {{Since|arma3|1.68|y}}
|p4= useEffects: [[Boolean]] - (Optional, default [[true]]) [[false|False]] to skip destruction effects. {{Since|arma3|1.68|y}}


|r1= [[Nothing]]
|r1= [[Nothing]]

Revision as of 23:30, 10 June 2021

Hover & click on the images for description

Description

Description:
Sets the current level of damage for a specific Hit Point. All hit points can be obtained with getAllHitPointsDamage command.
Groups:
Object Manipulation

Syntax

Syntax:
vehicle setHitIndex [hitPartIndex, damage, useEffects]
Parameters:
vehicle : Object - Vehicle to be damaged
hitPartIndex: Number - Hit part index of the Hit Point
damage: Number - Level of damage
  • 0: no damage
  • 1: full damage
useEffects: Boolean - (Optional, default true) False to skip destruction effects. Template:Since
Return Value:
Nothing

Examples

Example 1:
vehicle player setHitIndex [1, 1];
Example 2:
player setHitIndex [7, 0.5];

Additional Information

See also:
getAllHitPointsDamagegetHitIndexgetHitPointDamagesetHitPointDamagesetHitgetHitsetDamagedamage

Notes

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