visiblePosition: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>") |
Lou Montana (talk | contribs) m (Text replacement - "\| *arma2oa * +\| *1.([0-9]{2}) * *\|([^g]|g[^a])" to "| arma2oa |1.$1 |game2= tkoh |version2= 1.00 |game3= arma3 |version3= 0.50 |$2") |
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| arma2oa | | arma2oa | ||
|1.60 | |||
|1. | |game2= tkoh | ||
|version2= 1.00 | |||
|game3= arma3 | |||
|version3= 0.50 | |||
|gr1= Positions | |gr1= Positions |
Revision as of 22:29, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- PositionsRender Time Scope
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object: - name of the object
- Return Value:
- Return value needed
Examples
- Example 1:
playerRenderedPos = visiblePosition player;
Additional Information
- See also:
- getPosVisualgetPosATLVisualgetPosASLVisualgetPosWorldVisualvisiblePositionASLpositiongetPosgetPosATLgetPosASLgetPosASLW
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on February 4, 2015 - 17:04 (UTC)
- Pierre MGI
- Z (visiblePosition select 2) works but if unit/object is in a building, Z remains at ground level. If you need Z depending on building floors/stages, use getPosAtl select 2 instead.