BIS fnc textTiles: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3") |
Lou Montana (talk | contribs) m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ") |
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Revision as of 23:18, 13 June 2021
Description
- Description:
- Show animated text with background tiles. Can be used to display mission name.
- Execution:
- spawn
- Groups:
- GUI
Syntax
- Syntax:
- [content, position, tileSize, duration, fadeInOutTime, tileTransparency] spawn BIS_fnc_textTiles
- Parameters:
- content: String (picture path) or Structured Text
- position: Boolean optional, default [0,0,1,1] (true = "mission" area in layout options, false = full screen) or Array (format [X, Y, Width, Height])
- tileSize: Number or Array optional, default 10 ([10,10]) (format [Width, Height])
- duration: Number optional, default 5 (in seconds)
- fadeInOutTime: Number or Array [fadeIn, fadeOut] optional, default 0 (in seconds)
- tileTransparency: Number optional, default 0.3, Where 0 is invisible and 1 is visible, more like an alpha value
- Return Value:
- Boolean
Examples
- Example 1:
[parseText "<t font='PuristaBold' size='1.6'>MyMission</t><br />by Username", true, nil, 7, 0.7, 0] spawn BIS_fnc_textTiles
- Example 2:
["path\to\image.paa"] spawn BIS_fnc_textTiles
Additional Information
- See also:
- BIS_fnc_dynamicTextBIS_fnc_infoTextBIS_fnc_typeTextBIS_fnc_typeText2BIS_fnc_EXP_camp_SITREP
Notes
-
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