addMusicEventHandler: Difference between revisions
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|descr= Adds [[playMusic]] event handler. Returns id of the handler or -1 when failed. Just like [[addMissionEventHandler]], music EH is also attached to the mission. | |descr= Adds [[playMusic]] event handler. Returns id of the handler or -1 when failed. Just like [[addMissionEventHandler]], music EH is also attached to the mission. | ||
|s1= | |s1= '''addMusicEventHandler''' [type, function] | ||
|p1= [type, function]: [[Array]] | |p1= [type, function]: [[Array]] |
Revision as of 15:33, 19 June 2021
Description
- Description:
- Adds playMusic event handler. Returns id of the handler or -1 when failed. Just like addMissionEventHandler, music EH is also attached to the mission.
- Groups:
- Event HandlersSounds
Syntax
- Syntax:
- addMusicEventHandler [type, function]
- Parameters:
- [type, function]: Array
- type: String - "MusicStart" or "MusicStop"
- function: String or Code. Passed params array:
- 0: CfgMusic class name
- 1: this event handler id
- Return Value:
- Number - event handler id
Examples
- Example 1:
_ehID = addMusicEventHandler ["MusicStart", {hint str _this}];
- Example 2:
_ehID = addMusicEventHandler ["MusicStop", {hint str _this}];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 4, 2013 - 13:30
- Druid
- There are these two types at this time:
MusicStart - It is triggered when the music is started (command playMusic). In variable _this is stored class name from CfgMusic.
MusicStop - It is triggered when the music is ended (command playMusic). In variable _this is stored class name from CfgMusic.