BIS fnc liveFeed: Difference between revisions
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|p2= target: [[Object]] or [[Position]] - live feed target | |p2= target: [[Object]] or [[Position]] - live feed target | ||
|p3= receiver: [[Object]] - player that will see the feed - if not [[local]], function will do nothing | |p3= receiver: [[Object]] - player that will see the feed - if not [[Multiplayer Scripting#Locality|local]], function will do nothing | ||
|p4= effect: [[Number]] - (Optional, default 0) live feed effect. Can be one of: | |p4= effect: [[Number]] - (Optional, default 0) live feed effect. Can be one of: |
Revision as of 17:13, 21 June 2021
Description
- Description:
- Display a live feed.
// Live feed display: private _UAVFeedDisplay = uiNamespace getVariable "BIS_fnc_PIP_RscPIP";
- Execution:
- call
- Groups:
- Live Feed
Syntax
- Syntax:
- [source, target, receiver, effect] call BIS_fnc_liveFeed
- Parameters:
- source: Object or Position - live feed source
- target: Object or Position - live feed target
- receiver: Object - player that will see the feed - if not local, function will do nothing
- effect: Number - (Optional, default 0) live feed effect. Can be one of:
- -1: reset
- 0: normal
- 1: night vision
- 2: thermal imaging
- Return Value:
- Boolean - true if successful, false if not
Examples
- Example 1:
[myUAV, player, player, 2] call BIS_fnc_liveFeed;
Additional Information
- See also:
- BIS fnc liveFeedEffectsBIS fnc liveFeedSetSourceBIS fnc liveFeedSetTargetBIS fnc liveFeedTerminate
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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