BIS fnc liveFeed: Difference between revisions

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m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ")
m (Text replacement - "local" to "local")
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|p2= target: [[Object]] or [[Position]] - live feed target
|p2= target: [[Object]] or [[Position]] - live feed target


|p3= receiver: [[Object]] - player that will see the feed - if not [[local]], function will do nothing
|p3= receiver: [[Object]] - player that will see the feed - if not [[Multiplayer Scripting#Locality|local]], function will do nothing


|p4= effect: [[Number]] - (Optional, default 0)  live feed effect. Can be one of:
|p4= effect: [[Number]] - (Optional, default 0)  live feed effect. Can be one of:

Revision as of 17:13, 21 June 2021

Hover & click on the images for description

Description

Description:
Display a live feed. // Live feed display: private _UAVFeedDisplay = uiNamespace getVariable "BIS_fnc_PIP_RscPIP";
Execution:
call
Groups:
Live Feed

Syntax

Syntax:
[source, target, receiver, effect] call BIS_fnc_liveFeed
Parameters:
source: Object or Position - live feed source
target: Object or Position - live feed target
receiver: Object - player that will see the feed - if not local, function will do nothing
effect: Number - (Optional, default 0) live feed effect. Can be one of:
  • -1: reset
  •  0: normal
  •  1: night vision
  •  2: thermal imaging
Return Value:
Boolean - true if successful, false if not

Examples

Example 1:
[myUAV, player, player, 2] call BIS_fnc_liveFeed;

Additional Information

See also:
BIS fnc liveFeedEffectsBIS fnc liveFeedSetSourceBIS fnc liveFeedSetTargetBIS fnc liveFeedTerminate

Notes

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