assignedVehicle: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|descr= Returns the vehicle an unit is assigned to. If no vehicle is assigned [[objNull]] is returned.
|descr= Returns the vehicle an unit is assigned to. If no vehicle is assigned [[objNull]] is returned.
<br><br>
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}}
Notes:
* The assignment happens via the various assignAsXXX/moveInXXX commands, or player/AI GL getIn radio commands, getIn waypoint, or when units start in vehicles or get moved in to a vehicle by Zeus/via Eden.
* [[addVehicle]] indirectly may also add the vehicle, however only if an AI GL assigns [[assignedVehicleRole|vehicle roles]] (which depends on various things).
* [[vehicle]] returns the current vehicles an AI is in, while with [[assignedVehicle]] the AI may not (yet) be in the said vehicle (still in transit or held of by waypoints or other SQF commands).
* To make AI under AI GL enter a vehicle, use [[orderGetIn]] [[true]].
* While [[unassignVehicle]] works, if the group is under AI command, the AI GL may re-assign the vehicle immediately. To stop the AI from re-entering at least, use [[orderGetIn]] or [[allowGetIn]] [[false]], or permanently remove the assignment vi a [[leaveVehicle]].
* For player GL lead AI [[assignedVehicle]] seems not to be really reliable/behaves strange. Disembark radio command seems to [[unassignVehicle|unassign]] though.
 
|s1= [[assignedVehicle]] unit
|s1= [[assignedVehicle]] unit



Revision as of 23:28, 5 August 2021

Hover & click on the images for description

Description

Description:
Returns the vehicle an unit is assigned to. If no vehicle is assigned objNull is returned.
See AI Group Vehicle Management for more information.
Groups:
Object Manipulation

Syntax

Syntax:
assignedVehicle unit
Parameters:
unit: Object
Return Value:
Object

Examples

Example 1:
_vehicle = assignedVehicle player;

Additional Information

See also:
addVehicleassignAsDriverassignAsCargoassignAsCommanderassignAsGunnerunassignVehicleleaveVehicle

Notes

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