setHitIndex: Difference between revisions

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m (Text replacement - "\| *p([0-9]) *=([^ ]+) *\{\{Since\|(.+)\|([0-9]\.[0-9][02468])[^ ]+\}\} " to "|p$1= $2 |p$1since= $3 $4 ")
m (Text replacement - " \|([ps][0-9]+) *= " to " |$1= ")
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* 1: full damage
* 1: full damage


|p4= useEffects: [[Boolean]] - (Optional, default [[true]]) [[false|False]] to skip destruction effects.
|p4= useEffects: [[Boolean]] - (Optional, default [[true]]) [[false|False]] to skip destruction effects.
|p4since= arma3 1.68
|p4since= arma3 1.68



Revision as of 23:30, 10 August 2021

Hover & click on the images for description

Description

Description:
Sets the current level of damage for a specific Hit Point. All hit points can be obtained with getAllHitPointsDamage command.
Groups:
Object Manipulation

Syntax

Syntax:
vehicle setHitIndex [hitPartIndex, damage, useEffects]
Parameters:
vehicle : Object - Vehicle to be damaged
hitPartIndex: Number - Hit part index of the Hit Point
damage: Number - Level of damage
  • 0: no damage
  • 1: full damage
since Arma 3 logo black.png1.68
useEffects: Boolean - (Optional, default true) False to skip destruction effects.
Return Value:
Nothing

Examples

Example 1:
vehicle player setHitIndex [1, 1];
Example 2:
player setHitIndex [7, 0.5];

Additional Information

See also:
getAllHitPointsDamagegetHitIndexgetHitPointDamagesetHitPointDamagesetHitgetHitsetDamagedamage

Notes

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