magazinesDetail: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Killzone Kid (talk | contribs) No edit summary |
||
Line 8: | Line 8: | ||
|gr2= Vehicle Inventory | |gr2= Vehicle Inventory | ||
|descr= Returns an array of strings with description of all vehicle's magazines, their ammo count (current/default) and their ids. | |descr= Returns an array of strings with description of all vehicle's magazines, their ammo count (current/default) and their ids for the primary gunner. | ||
When applied to a unit (soldier), the command behaves differently and will omit magazines already loaded into unit's weapons. Use [[currentMagazineDetail]] to get this information for a currently loaded magazine. | When applied to a unit (soldier), the command behaves differently and will omit magazines already loaded into unit's weapons. Use [[currentMagazineDetail]] to get this information for a currently loaded magazine. | ||
Line 18: | Line 18: | ||
|r1= [[Array]] | |r1= [[Array]] | ||
|s2= [[magazinesDetail]] [vehicle, includeEmpty] | |s2= [[magazinesDetail]] [vehicle, includeEmpty, includeLoaded] | ||
|s2since= arma3 2.00 | |s2since= arma3 2.00 | ||
|p21= [vehicle, includeEmpty]: [[Array]] | |p21= [vehicle, includeEmpty, includeLoaded]: [[Array]] | ||
|p22= vehicle: [[Object]] - unit or vehicle | |p22= vehicle: [[Object]] - unit or vehicle | ||
|p23= includeEmpty: [[Boolean]] - (Optional, default [[false]]) [[true]] to include empty magazines | |p23= includeEmpty: [[Boolean]] - (Optional, default [[false]]) [[true]] to include empty magazines | ||
|p24= includeLoaded: [[Boolean]] - (Optional, default [[false]]) [[true]] to include magazines loaded in weapons (Since Arma 3 v2.07.148195) | |||
|r2= [[Array]] | |r2= [[Array]] | ||
Line 33: | Line 35: | ||
{{codecomment|/* | {{codecomment|/* | ||
[ | [ | ||
"6. | "6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000003/0]", | ||
"6. | "Chemlight (Green)(1/1)[id/cr:10000020/0]", | ||
" | "6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000012/0]", | ||
" | "RGO Grenade(1/1)[id/cr:10000016/0]", | ||
" | "RGO Grenade(1/1)[id/cr:10000017/0]", | ||
" | "6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000070/0]", | ||
"PCML Missile(1/1)[id/cr:10000072/0]", | |||
"6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000001/0]", | |||
"9 mm 16Rnd Mag(16/16)[id/cr:10000013/0]" | |||
] | ] | ||
<nowiki/>*/}}</code> | <nowiki/>*/}}</code> |
Revision as of 09:14, 14 September 2021
Description
- Description:
- Returns an array of strings with description of all vehicle's magazines, their ammo count (current/default) and their ids for the primary gunner. When applied to a unit (soldier), the command behaves differently and will omit magazines already loaded into unit's weapons. Use currentMagazineDetail to get this information for a currently loaded magazine.
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- magazinesDetail vehicle
- Parameters:
- vehicle: Object - unit or vehicle
- Return Value:
- Array
Alternative Syntax
- Syntax:
- magazinesDetail [vehicle, includeEmpty, includeLoaded]
- Parameters:
- [vehicle, includeEmpty, includeLoaded]: Array
- vehicle: Object - unit or vehicle
- includeEmpty: Boolean - (Optional, default false) true to include empty magazines
- includeLoaded: Boolean - (Optional, default false) true to include magazines loaded in weapons (Since Arma 3 v2.07.148195)
- Return Value:
- Array
Examples
- Example 1:
_magazinesDetail = magazinesDetail player; /* [ "6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000003/0]", "Chemlight (Green)(1/1)[id/cr:10000020/0]", "6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000012/0]", "RGO Grenade(1/1)[id/cr:10000016/0]", "RGO Grenade(1/1)[id/cr:10000017/0]", "6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000070/0]", "PCML Missile(1/1)[id/cr:10000072/0]", "6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000001/0]", "9 mm 16Rnd Mag(16/16)[id/cr:10000013/0]" ] */
- Example 2:
_magazinesDetail = magazinesDetail Mi_48; {{codecomment/* [ "30mm APDS shells(250/250)[id:20]", "30mm HE Shells(250/250)[id:21]", "Scalpel E2(8/8)[id:22]", "Skyfire(38/38)[id:23]" ] */}}
Additional Information
- See also:
- currentMagazineDetailmagazinesmagazinesTurretmagazinesAmmomagazinesAmmoFullmagazinesDetailUniformmagazinesDetailVestmagazinesDetailBackpack
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Sep 12, 2021 - 22:06 (UTC)
-
To return the ammo count in each magazine, you can use this code:
magazinesDetail player apply { private _reverse = reverse _x; private_i1 = (_reverse find "[)") + 1; private_i2 = (_reverse find ["/", _id1]) + 1; private_i3 = _reverse find ["(", _id2]; parseNumber reverse (_reverse select [_i2, _i3 - _i2]); // return cnt };