setCruiseControl: Difference between revisions
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Revision as of 18:26, 5 October 2021
Description
- Description:
- Limits or sets local player-controlled vehicle's speed through cruise control.
Speed Limiter Cruise Control - the vehicle does not accelerate by itself
- manually accelerating is required to move forward
- accelerating beyond set speed limit is restricted by the PID controller
- applying brakes does not disable Speed Limiter
- behaviour:
- if the speed is over 120% the set limit, the vehicle will apply 100% of braking and limit acceleration to 0%
- if the speed is below 80% the set limit, the acceleration and braking are untouched
- between 80 and 120%, the PID controller limits the acceleration and applies brakes if required
- the vehicle accelerates by itself
- manually accelerating is possible
- accelerating above set speed limit is possible
- applying brakes disables Cruise Control
- behaviour:
- if the speed is over 120% the set limit, the vehicle will apply 100% of braking
- if the speed is below 80% the set limit, the vehicle will apply 100% of acceleration
- between 80 and 120%, the PID controller manages the speed
- Groups:
- Unit ControlObject Manipulation
Syntax
- Syntax:
- vehicle setCruiseControl [speed, autoThrust]
- Parameters:
- vehicle: Object - the vehicle to limit; local player's vehicle (
vehicle player
) - speed: Number - Desired/top speed in km/h. 0 to disable any setting. Only positives values are valid, negative values will make the vehicle unable to move forward
- autoThrust: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setCruiseControl [50, true]; // sets cruise control to 50 km/h
- Example 2:
vehicle player setCruiseControl [5, false]; // limits player's vehicle speed to 5 km/h
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note