markerPos: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Text replacement - "PositionAGL" to "PositionAGL") |
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|p22= preserveElevation: [[Boolean]] (Optional, default [[false]]) | |p22= preserveElevation: [[Boolean]] (Optional, default [[false]]) | ||
|r2= [[Array]] - format [[PositionAGL]] if ''preserveElevation'' is [[true]] or [x, y, '''0'''] if ''preserveElevation'' is [[false]] | |r2= [[Array]] - format [[Position#PositionAGL|PositionAGL]] if ''preserveElevation'' is [[true]] or [x, y, '''0'''] if ''preserveElevation'' is [[false]] | ||
|x1= <code>_mPos1 = [[markerPos]] "markerOne";</code> | |x1= <code>_mPos1 = [[markerPos]] "markerOne";</code> |
Revision as of 16:52, 5 January 2022
Description
- Description:
- Returns marker position. See also setMarkerPos.
- Alias:
- getMarkerPos
- Groups:
- Markers
Syntax
Alternative Syntax
- Syntax:
- markerPos [markerName, preserveElevation]
- Parameters:
- markerName: String
- preserveElevation: Boolean (Optional, default false)
- Return Value:
- Array - format PositionAGL if preserveElevation is true or [x, y, 0] if preserveElevation is false
Examples
Additional Information
- See also:
- setMarkerPossetMarkerPosLocal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 1, 2016 - 12:42 (UTC)
- Demellion
-
To accomplish getting the altitude of a marker before the alternative syntax introduced in A3 v1.93, you can do a workaround using setMarkerDir as it accepts any number (above 360 or below -360):
"myMarker" setMarkerPos [200, 200]; "myMarker" setMarkerDir 1640;
After, setting player position as an example:player setPosASL [(markerPos "myMarker") select 0, (markerPos "myMarker") select 1, (markerDir "myMarker")]
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.46
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Markers