canAdd: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ?\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
||
Line 50: | Line 50: | ||
|x3= <code>car [[canAdd]] [<nowiki/>[[currentWeapon]] [[player]], 50];</code> | |x3= <code>car [[canAdd]] [<nowiki/>[[currentWeapon]] [[player]], 50];</code> | ||
|seealso= [[canAddItemToBackpack]] [[canAddItemToUniform]] | |seealso= [[canAddItemToBackpack]] [[canAddItemToUniform]] [[canAddItemToVest]] | ||
}} | }} | ||
Revision as of 13:00, 20 January 2022
Description
- Description:
- Checks if given object can be stored in inventory of given object or any inventory container (uniform, vest, backpack) of given unit.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- object canAdd item
- Parameters:
- object: Object - unit or container
- item: String - Config class
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- object canAdd [item, count]
- Parameters:
- object: Object - unit or container
- item: String - Config class
- count: Number - desired quantity
- Return Value:
- Boolean
Examples
- Example 1:
if (player canAdd "FirstAidKit") then { player addItem "FirstAidKit"; } else { hint "Not enough space"; };
- Example 2:
if (_box canAdd "FirstAidKit") then { _box addWeaponCargo ["FirstAidKit", 1]; } else { hint "Not enough space"; };
- Example 3:
car canAdd [currentWeapon player, 50];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Nov 29, 2015 - 00:02 (UTC)
-
Can also be used on any object that has inventory, not only player inventory containers.
Where _box is B_supplyCrate_F:// empty _box canAdd "FirstAidKit"; // returns true // full _box canAdd "FirstAidKit"; // returns false
- Posted on Feb 11, 2017 - 18:40 (UTC)
-
This can also be used as alternative to canAddItemToBackpack, canAddItemToUniform, canAddItemToVest where container might not be strictly defined. In some cases it might be a good optimisation for your code, where you also don't need to perform checks on which type of player container this is. Example:
private _container = selectRandom [uniformContainer player, vestContainer player, backpackContainer player]; if (_container canAdd "Rangefinder") then { _container addItemCargoGlobal ["Rangefinder", 1]; };