assignedVehicle: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= ?\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
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|x12= <code>_units [[apply]] {[[Magic Variables|_x]] [[leaveVehicle]] (assignedVehicle [[Magic Variables|_x]])};</code>
|x12= <code>_units [[apply]] {[[Magic Variables|_x]] [[leaveVehicle]] (assignedVehicle [[Magic Variables|_x]])};</code>


|seealso= [[addVehicle]] [[assignAsDriver]] [[assignAsCargo]] [[assignAsCommander]], [[assignAsGunner]], [[unassignVehicle]], [[leaveVehicle]]
|seealso= [[addVehicle]] [[assignAsDriver]] [[assignAsCargo]] [[assignAsCommander]] [[assignAsGunner]], [[unassignVehicle]], [[leaveVehicle]]
}}
}}

Revision as of 13:25, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns the vehicle an unit is assigned to. If no vehicle is assigned objNull is returned.
See AI Group Vehicle Management for more information.
Groups:
Object Manipulation

Syntax

Syntax:
assignedVehicle unit
Parameters:
unit: Object
Return Value:
Object

Examples

Example 1:
_vehicle = assignedVehicle player;

Additional Information

See also:
addVehicle assignAsDriver assignAsCargo assignAsCommander assignAsGunnerunassignVehicleleaveVehicle

Notes

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