assignedVehicle: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ?\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x12= <code>_units [[apply]] {[[Magic Variables|_x]] [[leaveVehicle]] (assignedVehicle [[Magic Variables|_x]])};</code> | |x12= <code>_units [[apply]] {[[Magic Variables|_x]] [[leaveVehicle]] (assignedVehicle [[Magic Variables|_x]])};</code> | ||
|seealso= [[addVehicle]] [[assignAsDriver]] [[assignAsCargo]] [[assignAsCommander]] | |seealso= [[addVehicle]] [[assignAsDriver]] [[assignAsCargo]] [[assignAsCommander]] [[assignAsGunner]], [[unassignVehicle]], [[leaveVehicle]] | ||
}} | }} |
Revision as of 13:25, 20 January 2022
Description
- Description:
- Returns the vehicle an unit is assigned to. If no vehicle is assigned objNull is returned.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- assignedVehicle unit
- Parameters:
- unit: Object
- Return Value:
- Object
Examples
- Example 1:
_vehicle = assignedVehicle player;
Additional Information
- See also:
- addVehicle assignAsDriver assignAsCargo assignAsCommander assignAsGunnerunassignVehicleleaveVehicle
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.05
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation