cameraEffectEnableHUD: Difference between revisions

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|x1= <code>[[cameraEffectEnableHUD]] [[true]];</code>
|x1= <code>[[cameraEffectEnableHUD]] [[true]];</code>


|seealso= [[showHUD]] [[shownMap]] [[visibleMap]] [[forceMap]] [[shownGPS]], [[shownWatch]], [[shownCompass]], [[shownUAVFeed]], [[camCreate]], [[cameraEffect]]
|seealso= [[showHUD]] [[shownMap]] [[visibleMap]] [[forceMap]] [[shownGPS]] [[shownWatch]], [[shownCompass]], [[shownUAVFeed]], [[camCreate]], [[cameraEffect]]
}}
}}



Revision as of 14:04, 20 January 2022

Hover & click on the images for description

Description

Description:
Enable / disable showing of in-game UI during currently active camera effect. By default the HUD is off, which will make results of drawIcon3D invisible, for example.
Groups:
Camera Control

Syntax

Syntax:
cameraEffectEnableHUD enable
Parameters:
enable: Boolean
Return Value:
Nothing

Examples

Example 1:
cameraEffectEnableHUD true;

Additional Information

See also:
showHUD shownMap visibleMap forceMap shownGPS shownWatchshownCompassshownUAVFeedcamCreatecameraEffect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on November 3, 2015 - 09:04 (UTC)
Rebelvg
Must be executed after camCommit.