serverTime: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x1= <code>[[hint]] [[format]] ["Synced server time : %1", [[serverTime]]];</code> | |x1= <code>[[hint]] [[format]] ["Synced server time : %1", [[serverTime]]];</code> | ||
|seealso= [[time]] [[diag_tickTime]] [[date]] [[missionStart]] [[estimatedTimeLeft]] | |seealso= [[time]] [[diag_tickTime]] [[date]] [[missionStart]] [[estimatedTimeLeft]] [[estimatedEndServerTime]], [[systemTime]], [[systemTimeUTC]] | ||
}} | }} |
Revision as of 17:59, 20 January 2022
Description
- Description:
- Returns the time since last server restart, synced to all clients in MP. The syncing is happening every 5 minutes, but you can force the next sync earlier by executing estimatedTimeLeft command. The time returned is also different to the time returned by time and diag_tickTime commands on server. Returns 0 in SP.
- Groups:
- TimeMission InformationMultiplayer
Syntax
- Syntax:
- serverTime
- Return Value:
- Number
Examples
- Example 1:
hint format ["Synced server time : %1", serverTime];
Additional Information
- See also:
- time diag_tickTime date missionStart estimatedTimeLeft estimatedEndServerTimesystemTimesystemTimeUTC
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Arma 2 version 1.00
- Arma 2: New Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Time
- Command Group: Mission Information
- Command Group: Multiplayer
- Scripting Commands: Global Effect