setLightColor: Difference between revisions
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| {{RV|type=command | {{RV|type=command | ||
| |  | |game1= ofpe | ||
| |version1= 1.00 | |||
| |1.00 | |game2= arma1 | ||
| |version2= 1.00 | |||
| |gr1 = Lights | |game3= arma2 | ||
| |version3= 1.00 | |||
| |game4= arma2oa | |||
| |version4= 1.50 | |||
| |game5= tkoh | |||
| |version5= 1.00 | |||
| |game6= arma3 | |||
| |version6= 0.50 | |||
| |gr1= Lights | |||
| |arg= local | |arg= local | ||
| Line 11: | Line 25: | ||
| |eff= local | |eff= local | ||
| | Set diffuse color of light. Illuminates surfaces that are facing the light. | |descr= Set diffuse color of light. Illuminates surfaces that are facing the light. | ||
| | light [[setLightColor]] [r, g, b] | |s1= light [[setLightColor]] [r, g, b] | ||
| |p1= light: [[Object]] | |p1= light: [[Object]] | ||
| |p2= [ | |p2= r: [[Number]] - red value in range 0..1 | ||
| |p3= g: [[Number]] - green value in range 0..1 | |||
| |p4= b: [[Number]] - blue value in range 0..1 | |||
| | [[Nothing]] | |r1= [[Nothing]] | ||
| |x1= < | |x1= <sqf>myLight setLightColor [0.5,0,0]; // produces red</sqf> | ||
| | [[setLightAmbient]] | |seealso= [[setLightAmbient]] [[setLightBrightness]] [[lightAttachObject]] [[lightDetachObject]] [[setLightIntensity]] [[setLightAttenuation]] [[setLightUseFlare]] [[setLightFlareSize]] [[setLightFlareMaxDistance]] [[setLightDayLight]] [[setLightIR]] | ||
| }} | }} | ||
| {{Note | |||
| |user= Feersum | |||
| |timestamp= 20061201164200 | |||
| |text= Light can be created with command [[createVehicleLocal]] with special vehicle class {{hl|"#lightpoint"}}<br> | |||
| Light can be created with command [[createVehicleLocal]] with special vehicle class "#lightpoint" | for example: | ||
| <br>for example: | <sqf> | ||
| < | _light = "#lightpoint" createVehicleLocal pos; | ||
| _light  | _light setLightBrightness 1.0; | ||
| _light  | _light setLightAmbient [0.0, 1.0, 0.0]; | ||
| _light  | _light setLightColor [0.0, 1.0, 0.0]; | ||
| _light  | _light lightAttachObject [_object, [0,0,0]]; | ||
| </ | </sqf> | ||
| }} | |||
| {{Note | |||
| |user= ColonelSandersLite | |||
| {{ | |timestamp= 20170817071500 | ||
| |text= To clarify: | |||
| {{ | * [[setLightAmbient]] - Terrain and surrounding objects are bathed in this colour. | ||
| * [[setLightColor]] - Controls the "haze" seen around the lightsource (ex flares). | |||
| }} | |||
| {{Note | |||
| |user= ffur2007slx2_5 | |||
| |timestamp= 20140324235800 | |||
| |text= 1. In {{arma3}} ver 1.14 [[setLightColor]] will also change the color of the flare when [[setLightUseFlare]], [[setLightFlareSize]] and [[setLightFlareMaxDistance]] were used on the same light source. For example: | |||
| <sqf> | |||
| _light setLightUseFlare true; | |||
| _light setLightFlareSize 2; | |||
| _light setLightFlareMaxDistance 60; | |||
| _light setLightColor [1, 1, 1]; | |||
| </sqf><br> | |||
| 2. When both [[setLightAmbient]] and [[setLightColor]] are [0,0,0], there won’t be any visual presentation on the light source. | |||
| }} | |||
Latest revision as of 12:42, 25 April 2022
Description
- Description:
- Set diffuse color of light. Illuminates surfaces that are facing the light.
- Groups:
- Lights
Syntax
- Syntax:
- light setLightColor [r, g, b]
- Parameters:
- light: Object
- r: Number - red value in range 0..1
- g: Number - green value in range 0..1
- b: Number - blue value in range 0..1
- Return Value:
- Nothing
Examples
- Example 1:
- myLight setLightColor [0.5,0,0]; // produces red
Additional Information
- See also:
- setLightAmbient setLightBrightness lightAttachObject lightDetachObject setLightIntensity setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistance setLightDayLight setLightIR
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
- Posted on Dec 01, 2006 - 16:42 (UTC)
- 
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
 for example:_light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
- Posted on Aug 17, 2017 - 07:15 (UTC)
- 
To clarify:
- setLightAmbient - Terrain and surrounding objects are bathed in this colour.
- setLightColor - Controls the "haze" seen around the lightsource (ex flares).
 
- Posted on Mar 24, 2014 - 23:58 (UTC)
- 
1. In Arma 3 ver 1.14 setLightColor will also change the color of the flare when setLightUseFlare, setLightFlareSize and setLightFlareMaxDistance were used on the same light source. For example:
_light setLightUseFlare true; _light setLightFlareSize 2; _light setLightFlareMaxDistance 60; _light setLightColor [1, 1, 1];
 2. When both setLightAmbient and setLightColor are [0,0,0], there won’t be any visual presentation on the light source.
Categories: 
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Lights
- Scripting Commands: Local Effect
 
	




