cameraEffectEnableHUD: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "<code>\[\[([a-zA-Z0-9_]+)\]\] +\[\[([a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1 $2;</sqf>") |
||
Line 23: | Line 23: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>cameraEffectEnableHUD true;</sqf> | ||
|seealso= [[showHUD]] [[shownMap]] [[visibleMap]] [[forceMap]] [[shownGPS]] [[shownWatch]] [[shownCompass]] [[shownUAVFeed]] [[camCreate]] [[cameraEffect]] | |seealso= [[showHUD]] [[shownMap]] [[visibleMap]] [[forceMap]] [[shownGPS]] [[shownWatch]] [[shownCompass]] [[shownUAVFeed]] [[camCreate]] [[cameraEffect]] |
Revision as of 14:10, 5 May 2022
Description
- Description:
- Enable / disable showing of in-game UI during currently active camera effect. By default the HUD is off, which will make results of drawIcon3D invisible, for example.
- Groups:
- Camera Control
Syntax
- Syntax:
- cameraEffectEnableHUD enable
- Parameters:
- enable: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- cameraEffectEnableHUD true;
Additional Information
- See also:
- showHUD shownMap visibleMap forceMap shownGPS shownWatch shownCompass shownUAVFeed camCreate cameraEffect
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on November 3, 2015 - 09:04 (UTC)
- Rebelvg
- Must be executed after camCommit.