addForce: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
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|x1= Apply force [0,1000,0] defined in world space (not factoring object actual positioning) to object position [1,0,0]: | |x1= Apply force [0,1000,0] defined in world space (not factoring object actual positioning) to object position [1,0,0]: | ||
< | <sqf>_object addForce [[0,1000,0], [1,0,0]];</sqf> | ||
|x2= Apply force [0,1000,0] defined in model space (relative to object) to object position [1,0,0]: | |x2= Apply force [0,1000,0] defined in model space (relative to object) to object position [1,0,0]: | ||
< | <sqf>_object addForce [_object vectorModelToWorld [0,1000,0], [1,0,0]];</sqf> | ||
|x3= Can be used on units since {{arma3}} v2.04:< | |x3= Can be used on units since {{arma3}} v2.04: | ||
<sqf> | |||
if (local bob) then | |||
{ | { | ||
[] | [] spawn | ||
{ | { | ||
bob | bob addForce [bob vectorModelToWorld [0,-200,0], bob selectionPosition "rightfoot"]; | ||
sleep 5; | |||
bob | bob setUnconscious false; | ||
}; | }; | ||
};</ | }; | ||
</sqf> | |||
|seealso= [[addTorque]] [[awake]] [[isAwake]] [[vectorModelToWorld]] [[vectorModelToWorldVisual]] [[selectionPosition]] [[disableBrakes]] [[brakesDisabled]] | |seealso= [[addTorque]] [[awake]] [[isAwake]] [[vectorModelToWorld]] [[vectorModelToWorldVisual]] [[selectionPosition]] [[disableBrakes]] [[brakesDisabled]] | ||
}} | }} |
Revision as of 19:17, 7 May 2022
Description
- Description:
- Applies impulse force to given PhysX object at given position.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object addForce [force, position]
- Parameters:
- object: Object - PhysX object or unit
- force: Array - in format [x,y,z], force vector in world space. Force is in Newton
- position: Array - in format [x,y,z], in object's relative position
- Return Value:
- Nothing
Examples
- Example 1:
- Apply force [0,1000,0] defined in world space (not factoring object actual positioning) to object position [1,0,0]:
_object addForce [[0,1000,0], [1,0,0]];
- Example 2:
- Apply force [0,1000,0] defined in model space (relative to object) to object position [1,0,0]:
- Example 3:
- Can be used on units since Arma 3 v2.04:
if (local bob) then { [] spawn { bob addForce [bob vectorModelToWorld [0,-200,0], bob selectionPosition "rightfoot"]; sleep 5; bob setUnconscious false; }; };
Additional Information
- See also:
- addTorque awake isAwake vectorModelToWorld vectorModelToWorldVisual selectionPosition disableBrakes brakesDisabled
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note