vectorWorldToModel: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(see also)
m (Some wiki formatting)
 
(31 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________
 
|arma3 |= Game
|game1= arma3
|1.72|Game Version=
|version1= 1.72
|arg=  |Multiplayer Arguments=
 
|eff=  |Multiplayer Effects=
|gr1= Math - Vectors
____________________________________________________________________________________________
 
| Converts vector direction from world to model space. |DESCRIPTION=
|descr= Converts vector direction from world to model space.
____________________________________________________________________________________________
{{Feature|important|For [[setObjectScale|scaled objects]], the resulting vector's [[vectorMagnitude|magnitude]] will be [[vectorMultiply|divided]] by the object scale.}}
| object '''vectorWorldToModel''' worldDir |SYNTAX=
 
|p1= object: [[Object]] |PARAMETER1=
|s1= object [[vectorWorldToModel]] worldDir
|p2= worldDir: [[Array]] - vector direction in world space in format [x,y,z] |PARAMETER2=
 
|p3=  |PARAMETER3=
|p1= object: [[Object]]
|p4= |PARAMETER4=
|p5=  |PARAMETER5=
|p6=  |PARAMETER6=
[[Array]] - vector direction in model space in format [x,y,z]|RETURNVALUE=
|x1=Convert world space vector [0,-10,4] to model space of object _airplane:  
<code>_airplane [[vectorWorldToModel]] [0,-10,4];</code>|EXAMPLE1=
|[[addForce]], [[worldToModel]], [[addTorque]], [[vectorModelToWorld]], [[vectorModelToWorldVisual]], [[vectorWorldToModelVisual]], [[matrixMultiply]], [[matrixTranspose]] |SEEALSO=
}}


<dl class='command_description'>
|p2= worldDir: [[Array]] - vector direction in world space in format [x,y,z]
<!-- BEGIN Note Section -->
<!-- For example:
<dd class='notedate'>Posted on Month Day, Year - Time (UTC)</dd>
<dt class='note'>'''[[User:User Name|User Name]]'''</dt>
<dd class='note'>This is an example note. It is true and verifiable, and contains a little code snippet.
<code>[[if]] ([[_this]] == anExample) [[then]] { [[hint]] Leave it here for others to read; };</code></dd>
-->
<!-- END Note Section -->
</dl>


<h3 style='display:none'>Bottom Section</h3>
|r1= [[Array]] - vector direction in model space in format [x,y,z]
<!-- Appropriate categories go here -->


[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
|x1=Convert world space vector [0,-10,4] to model space of object _airplane:
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
<sqf>_airplane vectorWorldToModel [0,-10,4];</sqf>
 
|seealso= [[addForce]] [[worldToModel]] [[addTorque]] [[vectorModelToWorld]] [[vectorModelToWorldVisual]] [[vectorWorldToModelVisual]] [[matrixMultiply]] [[matrixTranspose]]
}}

Latest revision as of 20:57, 7 May 2022

Hover & click on the images for description

Description

Description:
Converts vector direction from world to model space.
For scaled objects, the resulting vector's magnitude will be divided by the object scale.
Groups:
Math - Vectors

Syntax

Syntax:
object vectorWorldToModel worldDir
Parameters:
object: Object
worldDir: Array - vector direction in world space in format [x,y,z]
Return Value:
Array - vector direction in model space in format [x,y,z]

Examples

Example 1:
Convert world space vector [0,-10,4] to model space of object _airplane:
_airplane vectorWorldToModel [0,-10,4];

Additional Information

See also:
addForce worldToModel addTorque vectorModelToWorld vectorModelToWorldVisual vectorWorldToModelVisual matrixMultiply matrixTranspose

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note