allUnitsUAV: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
||
Line 14: | Line 14: | ||
|r1= [[Array]] of [[Object]]s - Array of UAV vehicles | |r1= [[Array]] of [[Object]]s - Array of UAV vehicles | ||
|x1= <code>hint format ["Number of UAV(s) on the map: %1", count | |x1= <code>hint format ["Number of UAV(s) on the map: %1", count allUnitsUAV];</code> | ||
|x2= <code>{ _x setDamage 1 } forEach allUnitsUAV;</code> | |x2= <code>{ _x setDamage 1 } forEach allUnitsUAV;</code> |
Revision as of 11:03, 12 May 2022
Description
- Description:
- Return a list of all UAV vehicles.
- Groups:
- Remote ControlObject Detection
Syntax
- Syntax:
- allUnitsUAV
- Return Value:
- Array of Objects - Array of UAV vehicles
Examples
- Example 1:
hint format ["Number of UAV(s) on the map: %1", count allUnitsUAV];
- Example 2:
{ _x setDamage 1 } forEach allUnitsUAV;
Additional Information
- See also:
- unitIsUAV allCurators allGroups allDead playableUnits switchableUnits vehicles allDeadMen agents showUAVFeed shownUAVFeed getConnectedUAV UAVControl connectTerminalToUAV isUAVConnected
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 10, 2014 - 01:23 (UTC)
- AgentRevolution
- This command returns a list of all unmanned vehicles, not the UAV AI units inside them, as the name might otherwise suggest.