distance: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|x3= <code>_meters = [1,2,3] distance [4,5,6];</code> | |x3= <code>_meters = [1,2,3] distance [4,5,6];</code> | ||
|x4= <code>_meters = position player distance nearestLocation [<nowiki/> | |x4= <code>_meters = position player distance nearestLocation [<nowiki/>position [[player]], "hill"];</code> | ||
|seealso= [[distanceSqr]] [[vectorDistance]] [[distance2D]] | |seealso= [[distanceSqr]] [[vectorDistance]] [[distance2D]] |
Revision as of 11:10, 12 May 2022
Description
- Description:
-
Returns a distance in meters between Objects, Positions or Locations.
- Groups:
- Math - Geometry
Syntax
- Syntax:
- param1 distance param2
- Parameters:
- param1: Object or Array in format PositionAGL or Position2D
- param2: Object or Array in format PositionAGL or Position2D
- Return Value:
- Number - distance in meters or 1e10 if distance cannot be calculated
Alternative Syntax
- Syntax:
- location1 distance location2
- Parameters:
- location1: Location or Array in format Position or Position2D
- location2: Location or Array in format Position or Position2D
- Return Value:
- Number - distance in meters or 1e10 if distance cannot be calculated
Examples
- Example 1:
_meters = player distance _object;
- Example 2:
_meters = player distance [1,2,3];
- Example 3:
_meters = [1,2,3] distance [4,5,6];
- Example 4:
_meters = position player distance nearestLocation [position player, "hill"];
Additional Information
- See also:
- distanceSqr vectorDistance distance2D
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Feb 14, 2007 - 16:47 (UTC)
- Distance to position3D (array) does not work with Operation Flashpoint, only objects Armed Assault: position3D (array) and object works
- Posted on Mar 10, 2010 - 07:54 (UTC)
- This returns the map distance, not the vector distance, [0,0,0] distance [0,0,1] can be >1 or <1, not exactly 1; unlike the vector math.
- Posted on Aug 03, 2012 - 10:15 (UTC)
- If a position in format [x, y, z] is provided for both arguments, distance also checks the z dimension as well. Ie: player distance [0,0,200] will return 200, if the player is at this position at ground/sea level.
- Posted on Mar 23, 2014 - 02:52 (UTC)
-
When objects are supplied as arguments, distance is calculated from their model center (object modelToWorld [0,0,0]), and not the position returned by getPos/ATL/ASL.
However, this is not relevant for units, as their model center matches their world position.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Math - Geometry