allMapMarkers: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([^|]+\|)(!?=?=?\+?-?)\]\]([^<]*) *<\/code>" to "<code>$1$3$4</code>")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")  | 
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| Line 21: | Line 21: | ||
returns: ["marker1","_USER_DEFINED #2/0"]  | returns: ["marker1","_USER_DEFINED #2/0"]  | ||
|x2= <  | |x2= <sqf>{  | ||
	private "_a";  | 	private "_a";  | ||
	_a = toArray _x;  | 	_a = toArray _x;  | ||
| Line 29: | Line 29: | ||
		deleteMarker _x;  | 		deleteMarker _x;  | ||
	}  | 	}  | ||
} forEach allMapMarkers;</  | } forEach allMapMarkers;</sqf>  | ||
|x3= <  | |x3= <sqf>if (_someString in allMapMarkers) then  | ||
{  | {  | ||
	hint (_someString + " is a valid marker name");  | 	hint (_someString + " is a valid marker name");  | ||
};</  | };</sqf>  | ||
|seealso= [[createMarker]] [[deleteMarker]] [[customWaypointPosition]]  | |seealso= [[createMarker]] [[deleteMarker]] [[customWaypointPosition]]  | ||
Revision as of 10:21, 13 May 2022
Description
- Description:
 - Returns all markers in map including user placed markers (_USER_DEFINED #). 
Since Arma 3 v1.58 User defined markers have the following name format:
_USER_DEFINED #<PlayerID>/<MarkerID> /<ChannelID> where: - <PlayerID> - unique network id of the player in String format, also available as String in the 6th param in "PlayerConnected" and "PlayerDisconnected" EHs
 - <MarkerID> - a marker counter id
 - <ChannelID> - id of the chat channel on which marker was placed (see currentChannel)
 
 - Groups:
 - Markers
 
Syntax
Examples
- Example 1:
 - returns: ["marker1","_USER_DEFINED #2/0"]
 - Example 2:
 - Example 3:
 
Additional Information
- See also:
 - createMarker deleteMarker customWaypointPosition
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on Mar 17, 2014 - 22:11 (UTC)
 - A3 1.12: Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
 
- Posted on Mar 17, 2014 - 23:12 (UTC)
 - To expand on the comment above. In Multiplayer, user created marker will appear in allMapMarkers as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from onPlayerConnected and Number is sequential integer incremented by 1 with each marker placement by the IDed user.