a != b: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([^|]+\|)(!?=?=?\+?-?)\]\]([^<]*) *<\/code>" to "<code>$1$3$4</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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|r1= [[Boolean]] - [[true]] if ''a'' is different from ''b'', [[false]] otherwise | |r1= [[Boolean]] - [[true]] if ''a'' is different from ''b'', [[false]] otherwise | ||
|x1= < | |x1= <sqf>if (_counter != 4) then | ||
{ | { | ||
hint "The counter is not equal to the number 4"; | hint "The counter is not equal to the number 4"; | ||
}</ | }</sqf> | ||
|x2= < | |x2= <sqf>if (vehicle player != player) then | ||
{ | { | ||
hint "you are in a vehicle"; | hint "you are in a vehicle"; | ||
Line 72: | Line 72: | ||
{ | { | ||
hint "you are on foot"; | hint "you are on foot"; | ||
}</ | }</sqf> | ||
|x3= < | |x3= <sqf>if (fuel truck1 != 1) then | ||
{ | { | ||
hint "Truck1 has less than a full tank of fuel."; | hint "Truck1 has less than a full tank of fuel."; | ||
}</ | }</sqf> | ||
|x4= < | |x4= <sqf>if (alive _unit1 != alive _unit2) then { hint "One of the units is dead while another is alive" };</sqf> | ||
|seealso= [[==]] [[Operators]] | |seealso= [[==]] [[Operators]] | ||
}} | }} |
Revision as of 10:21, 13 May 2022
Description
- Description:
- Returns whether one value is not equal to another. String comparison is case-insensitive (e.g
"STRINGtext" != "stringTEXT" // returns false
). - Groups:
- VariablesMath
Syntax
- Syntax:
- a != b
- Parameters:
- a:
Introduced in 1.00 1.00 1.08 2.00 Possible Type Number Side String Object Group Structured Text Config Display Control Location Diary Record Namespace Boolean - b: identical to a's type
- Return Value:
- Boolean - true if a is different from b, false otherwise
Examples
- Example 1:
- Example 2:
- Example 3:
- Example 4:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Variables
- Command Group: Math