getModelInfo: Difference between revisions

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m (Text replacement - "<code>([^\[]+)<\/code>" to "<sqf>$1</sqf>")
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|gr1= Object Manipulation
|gr1= Object Manipulation


|descr= Returns object's model info. Model path is suitable for use with [[createSimpleObject]] command.
|descr= Returns object's model info. Model path is suitable for use with [[createSimpleObject]] command. Since Arma 3 v2.08.148608 the command also returns placing point of the model in model coordinates. Placing point is always in format [0,0,z].


|s1= [[getModelInfo]] object
|s1= [[getModelInfo]] object


|p1= object: [[Object]]
|p1= object: [[Object]]


|r1= [[Array]] - Array in format [modelName, modelPath, hasSkeleton]
|r1= [[Array]] - Array in format [modelName, modelPath, hasSkeleton, placingPoint]


|x1= <code>_modelInfo = [[getModelInfo]] [[player]]; {{cc|["b_soldier_03.p3d", "a3\characters_f\blufor\b_soldier_03.p3d", true]}}</code>
|x1= <sqf>_modelInfo = getModelInfo player; // ["b_soldier_03.p3d", "a3\characters_f\blufor\b_soldier_03.p3d", true, [0,0,0]]</sqf>


|x2= <code>_modelInfo = [[getModelInfo]] [[cursorObject]];</code>
|x2= <sqf>_modelInfo = getModelInfo cursorObject;</sqf>


|seealso= [[cursorObject]] [[cursorTarget]] [[createSimpleObject]] [[getObjectType]] [[getObjectTextures]] [[objectParent]]
|x3= Get Z ASL using placing point:
<sqf>_zASL = (heli modelToWorldWorld (getModelInfo heli select 3)) select 2;</sqf>
 
|seealso= [[cursorObject]] [[cursorTarget]] [[createSimpleObject]] [[getObjectType]] [[getObjectTextures]] [[objectParent]] [[setVelocityTransformation]] [[getUnitFreefallInfo]]
}}
}}

Revision as of 21:08, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns object's model info. Model path is suitable for use with createSimpleObject command. Since Arma 3 v2.08.148608 the command also returns placing point of the model in model coordinates. Placing point is always in format [0,0,z].
Groups:
Object Manipulation

Syntax

Syntax:
getModelInfo object
Parameters:
object: Object
Return Value:
Array - Array in format [modelName, modelPath, hasSkeleton, placingPoint]

Examples

Example 1:
_modelInfo = getModelInfo player; // ["b_soldier_03.p3d", "a3\characters_f\blufor\b_soldier_03.p3d", true, [0,0,0]]
Example 2:
_modelInfo = getModelInfo cursorObject;
Example 3:
Get Z ASL using placing point:
_zASL = (heli modelToWorldWorld (getModelInfo heli select 3)) select 2;

Additional Information

See also:
cursorObject cursorTarget createSimpleObject getObjectType getObjectTextures objectParent setVelocityTransformation getUnitFreefallInfo

Notes

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