BIS fnc wpCheckpoint: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
|game1= tkoh | |||
| | |version1= 1.00 | ||
| | |gr1= Waypoints | ||
| | |descr= CHECKPOINT [[Custom Waypoints|custom waypoint]]. | ||
Player has to reach waypoint position with certain precision (as opposed to normal [[Mission Editor: Waypoints#Move|Move]] waypoint, which became completed in around 500m). | |||
[[ | |exec= spawn | ||
[[ | |||
|s1= [[Custom Waypoints#Function|Custom Waypoint arguments]]: [posLimit] | |||
|p1= posLimit: [[Code]] - time in seconds unit is required to stay withing waypoint completion radius (default: -1) | |||
|r1= [[Nothing]] | |||
|x1= <sqf>[player, getPosASL dude, 10, 2] spawn BIS_fnc_wpCheckpoint;</sqf> | |||
|seealso= | |||
}} |
Latest revision as of 12:28, 1 July 2022
Description
- Description:
- CHECKPOINT custom waypoint. Player has to reach waypoint position with certain precision (as opposed to normal Move waypoint, which became completed in around 500m).
- Execution:
- spawn
- Groups:
- Waypoints
Syntax
- Syntax:
- Custom Waypoint arguments: [posLimit]
- Parameters:
- posLimit: Code - time in seconds unit is required to stay withing waypoint completion radius (default: -1)
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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