BIS fnc objectsGrabber: Difference between revisions

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|x1= <code><nowiki>[</nowiki>[[getPos]] [[player]], 20, [[true]]] [[call]] [[BIS_fnc_objectsGrabber]];</code>
|x1= <code><nowiki>[</nowiki>[[getPos]] [[player]], 20, [[true]]] [[call]] [[BIS_fnc_objectsGrabber]];</code>


|seealso= [[BIS_fnc_objectsMapper]] [[BIS_fnc_getPitchBank]], [[BIS_fnc_setPitchBank]]
|seealso= [[BIS_fnc_objectsMapper]] [[BIS_fnc_getPitchBank]] [[BIS_fnc_setPitchBank]]
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Revision as of 12:58, 1 July 2022

Hover & click on the images for description

Description

Description:
Converts a set of placed objects to an object array (as a String) for the DynO mapper.
Format is the following. First, the header: /* Grab data: Mission: TheMissionName World: Stratis Anchor position: [3781.59, 3289.67] Area size: 50 Using orientation of objects: yes/no */ Then, data: [ ["B_UAV_01_F",[-5.23706,-0.183594,-0.00126648],167.39,1,0,[0.605018,-0.575293],"","",true,false], ["C_Offroad_01_F",[-4.25903,4.62158,0.0630951],224.14,1,0,[0.812812,0.190543],"","",true,false] ] or, if object orientation is not used: [ ["B_UAV_01_F",[-5.23706,-0.183594,-0.00126648],167.39,1,0,[],"","",true,false], ["C_Offroad_01_F",[-4.25903,4.62158,0.0630951],224.14,1,0,[],"","",true,false] ]
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[position, size, objectOrientation] call BIS_fnc_objectsGrabber
Parameters:
position: Position - (Optional, default [0,0]) 2D or 3D position, center of the "grabbing" area
size: Number - (Optional, default 50) size (radius) of the "grabbing" area
objectOrientation: Boolean - (Optional, default false) capture object orientation or not. Format BIS_fnc_getPitchBank
Return Value:
String

Examples

Example 1:
[getPos player, 20, true] call BIS_fnc_objectsGrabber;

Additional Information

See also:
BIS_fnc_objectsMapper BIS_fnc_getPitchBank BIS_fnc_setPitchBank

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
7erra - c
Posted on Oct 16, 2021 - 12:33 (UTC)
The format of each entry is as follows: 0: STRING - Classname 1: ARRAY - Position [delta X, delta Y, z] 2: NUMBER - Azimuth 3: NUMBER - Fuel 4: NUMBER - Damage 5: ARRAY - Return from BIS_fnc_getPitchBank (only if 2nd param is true) 6: STRING - vehicleVarName 7: STRING - Initialization commands 8: BOOLEAN - Enable simulation 9: BOOLEAN - Position is ASL