setCruiseControl: Difference between revisions

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|s1= vehicle [[setCruiseControl]] [speed, autoThrust]
|s1= vehicle [[setCruiseControl]] [speed, autoThrust]


|p1= vehicle: [[Object]] - the vehicle to limit; [[local]] [[player]]'s vehicle ({{ic|[[vehicle]] [[player]]}})
|p1= vehicle: [[Object]] - the vehicle to limit; [[local]] [[player]]'s vehicle (<sqf inline>vehicle player</sqf>)


|p2= speed: [[Number]] - desired/top speed in km/h. 0 to disable any setting. Only positives values are valid, negative values will make the vehicle unable to move forward
|p2= speed: [[Number]] - desired/top speed in km/h. 0 to disable any setting. Only positives values are valid, negative values will make the vehicle unable to move forward

Revision as of 15:44, 1 July 2022

Hover & click on the images for description

Description

Description:
Limits or sets local player-controlled vehicle's speed through cruise control.
  • this command only works on CarX, TankX, ShipX simulation vehicles
  • this command is implemented using a PID controller overwriting the vehicle's thrust/brakes input
Speed Limiter Cruise Control
  • the vehicle does not accelerate by itself
  • manually accelerating is required to move forward
  • accelerating beyond set speed limit is restricted by the PID controller
  • applying brakes does not disable Speed Limiter
  • behaviour:
    • if the speed is over 120% the set limit, the vehicle will apply 100% of braking and limit acceleration to 0%
    • if the speed is below 80% the set limit, the acceleration and braking are untouched
    • between 80 and 120%, the PID controller limits the acceleration and applies brakes if required
  • the vehicle accelerates by itself
  • manually accelerating is possible
  • accelerating above set speed limit is possible
  • applying brakes disables Cruise Control
  • behaviour:
    • if the speed is over 120% the set limit, the vehicle will apply 100% of braking
    • if the speed is below 80% the set limit, the vehicle will apply 100% of acceleration
    • between 80 and 120%, the PID controller manages the speed
This command should only be called to change values and not be called every frame, as it resets the PID controller.
Groups:
Unit ControlObject Manipulation

Syntax

Syntax:
vehicle setCruiseControl [speed, autoThrust]
Parameters:
vehicle: Object - the vehicle to limit; local player's vehicle (vehicle player)
speed: Number - desired/top speed in km/h. 0 to disable any setting. Only positives values are valid, negative values will make the vehicle unable to move forward
autoThrust: Boolean
  • true - Cruise Control: the vehicle will maintain this speed until brakes is applied or driver dies or leaves the vehicle
  • false - Speed Limiter: the vehicle will not accelerate above set speed
Return Value:
Nothing

Examples

Example 1:
vehicle player setCruiseControl [50, true]; // sets cruise control to 50 km/h
Example 2:
vehicle player setCruiseControl [5, false]; // limits player's vehicle speed to 5 km/h

Additional Information

See also:
getCruiseControl limitSpeed forceSpeed setAirplaneThrottle

Notes

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