BIS fnc spawnVehicle: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{ *cc*\| *([^}]+) *\}\}" to "// $1") |
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[[private]] _vehicle = _result [[select]] 0; | [[private]] _vehicle = _result [[select]] 0; | ||
// alternatively, {{arma3 only}} | |||
_result [[params]] ["_vehicle", "_crew", "_group"];</code> | _result [[params]] ["_vehicle", "_crew", "_group"];</code> | ||
|seealso= [[:Category:CfgVehicles]] [[createVehicle]] [[createUnit]] [[crew]] | |seealso= [[:Category:CfgVehicles]] [[createVehicle]] [[createUnit]] [[crew]] | ||
}} | }} |
Revision as of 11:02, 13 July 2022
Description
- Description:
- Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing group or create a new group.
- Execution:
- call
- Groups:
- Vehicles
Syntax
- Syntax:
- [position, direction, type, sideOrGroup] call BIS_fnc_spawnVehicle
- Parameters:
- position: Array format Position - desired position
- direction: Number - desired azimuth/direction
- type: String - type of the vehicle
- sideOrGroup: Side or Group - side or existing group
- Return Value:
- Array format [createdVehicle, crew, group]:
Examples
- Example 1:
[getPos player, 180, "BMP3", east] call BIS_fnc_spawnVehicle;
- Example 2:
private _result = [getPos player, 180, "BMP3", east] call BIS_fnc_spawnVehicle; private _vehicle = _result select 0; // alternatively, Template:arma3 only _result params ["_vehicle", "_crew", "_group"];
Additional Information
- See also:
- Category:CfgVehicles createVehicle createUnit crew
Notes
-
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