Script Handle: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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{{Feature|arma3|In {{arma3}}: | {{Feature|arma3|In {{arma3}}: | ||
* the handle's status can be checked with [[isNull]] | * the handle's status can be checked with [[isNull]] | ||
* the handle can be accessed from whithin itself using | * the handle can be accessed from whithin itself using <sqf inline>_thisScript</sqf> (since {{GVI|arma3|1.54}}) | ||
}} | }} | ||
Latest revision as of 11:53, 18 July 2022
A Script Handle, used to identify scripts in script operations called using spawn or execVM. Introduced with ArmA: Armed Assault, does not refer to Operation Flashpoint or Operation Flashpoint: Resistance.
This handle's status can be checked with scriptDone, it can be terminated with terminate.