setLightConePars: Difference between revisions
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|seealso= [[setLightColor]] [[setLightAmbient]] [[setLightBrightness]] [[lightAttachObject]] [[lightDetachObject]] [[setLightIntensity]] [[setLightAttenuation]] [[setLightUseFlare]] [[setLightFlareSize]] [[setLightFlareMaxDistance]] [[setLightDayLight]] [[setLightIR]] | |seealso= [[setLightColor]] [[setLightAmbient]] [[setLightBrightness]] [[lightAttachObject]] [[lightDetachObject]] [[setLightIntensity]] [[setLightAttenuation]] [[setLightUseFlare]] [[setLightFlareSize]] [[setLightFlareMaxDistance]] [[setLightDayLight]] [[setLightIR]] | ||
}} | |||
{{Note | |||
|user= Waffle SS. | |||
|timestamp= 20220720072612 | |||
|text= Responds to SetLightIntensity not SetLightBrightness: | |||
<sqf> | |||
_light = "#lightreflector" createVehicleLocal (player modelToWorld [0,0.5,0]); | |||
_light setLightIntensity 3000; | |||
_light setLightAmbient [0,1,0]; | |||
_light setLightColor [0,1,0]; | |||
_light setLightConePars [45, 10, 1]; | |||
</sqf> | |||
}} | }} |
Revision as of 08:26, 20 July 2022
Description
- Description:
- Sets the lightpoint (directional light
#lightreflector
)'s cone params. - Groups:
- Lights
Syntax
- Syntax:
- lightReflector setLightConePars [outerAngle, innerAngle, fadeCoef]
- Parameters:
- lightReflector : Object - Object of class
#lightreflector
) - outerAngle: Number
- innerAngle: Number
- fadeCoef: Number
- Return Value:
- Nothing
Examples
- Example 1:
- _light setLightConePars [90, 45, 1];
Additional Information
- See also:
- setLightColor setLightAmbient setLightBrightness lightAttachObject lightDetachObject setLightIntensity setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistance setLightDayLight setLightIR
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jul 20, 2022 - 07:26 (UTC)
-
Responds to SetLightIntensity not SetLightBrightness:
_light = "#lightreflector" createVehicleLocal (player modelToWorld [0,0.5,0]); _light setLightIntensity 3000; _light setLightAmbient [0,1,0]; _light setLightColor [0,1,0]; _light setLightConePars [45, 10, 1];