enableSimulationGlobal: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") | Lou Montana (talk | contribs)  m (Some wiki formatting) | ||
| (35 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
| {{RV|type=command | {{RV|type=command | ||
| | arma3 | |game1= arma3 | ||
| |version1= 1.12 | |||
| |1.12 | |||
| |arg= global | |arg= global | ||
| Line 9: | Line 8: | ||
| |eff= global | |eff= global | ||
| |serverExec= server  | |serverExec= server | ||
| |gr1= Object Manipulation | |gr1= Object Manipulation | ||
| |  | |descr= Enable or disable simulation for given entity, globally. Has the same effect as [[enableSimulation]] when used in singleplayer. | ||
| |mp= {{Feature|informative|Since {{GVI|arma3|2.06}} the command can also be executed client-side, with a [[Multiplayer_Scripting#Locality|local]] argument.}} | |||
| | entity [[enableSimulationGlobal]] enable | |s1= entity [[enableSimulationGlobal]] enable | ||
| |p1= entity: [[Object]] | |p1= entity: [[Object]] | ||
| Line 21: | Line 22: | ||
| |p2= enable: [[Boolean]] | |p2= enable: [[Boolean]] | ||
| | [[Nothing]] | |r1= [[Nothing]] | ||
| |x1= < | |x1= <sqf>_myObject enableSimulationGlobal false;</sqf> | ||
| |x2= < | |x2= <sqf>[_object, false] remoteExec ["enableSimulationGlobal", 2];</sqf> | ||
| | [[enableSimulation]] | |seealso= [[enableSimulation]] [[simulationEnabled]] [[enableDynamicSimulationSystem]] [[dynamicSimulationSystemEnabled]] [[enableDynamicSimulation]] [[dynamicSimulationEnabled]] [[setDynamicSimulationDistance]] [[dynamicSimulationDistance]] [[setDynamicSimulationDistanceCoef]] [[dynamicSimulationDistanceCoef]] [[triggerDynamicSimulation]] [[canTriggerDynamicSimulation]] | ||
| }} | }} | ||
| {{Note | |||
| {{ | |user= Killzone_Kid | ||
| |timestamp= 20141021153300 | |||
| |text= Units that have been previously subjected to <sqf inline>enableSimulation false</sqf> or <sqf inline>enableSimulationGlobal false</sqf> may stay unrecognised for a long time even after simulation was re-enabled, returning [[objNull]] as [[cursorTarget]]. Force revealing units with [[reveal]] command usually solves the problem. For example: | |||
| <sqf>player reveal previouslySimDisabledUnit;</sqf> | |||
| }} | |||
| Units that have been previously subjected to  | |||
Latest revision as of 17:01, 25 July 2022
Description
- Description:
- Enable or disable simulation for given entity, globally. Has the same effect as enableSimulation when used in singleplayer.
- Multiplayer:
- Groups:
- Object Manipulation
Syntax
- Syntax:
- entity enableSimulationGlobal enable
- Parameters:
- entity: Object
- enable: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- enableSimulation simulationEnabled enableDynamicSimulationSystem dynamicSimulationSystemEnabled enableDynamicSimulation dynamicSimulationEnabled setDynamicSimulationDistance dynamicSimulationDistance setDynamicSimulationDistanceCoef dynamicSimulationDistanceCoef triggerDynamicSimulation canTriggerDynamicSimulation
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
- Posted on Oct 21, 2014 - 15:33 (UTC)
- Units that have been previously subjected to enableSimulation false or enableSimulationGlobal false may stay unrecognised for a long time even after simulation was re-enabled, returning objNull as cursorTarget. Force revealing units with reveal command usually solves the problem. For example:
 
	