enableSimulationGlobal: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma3 |= Game name
|game1= arma3
|version1= 1.12


|1.12|= Game version
|arg= global
____________________________________________________________________________________________


| Enable or disable simulation for given entity, globally. Call this only from the server. |= Description
|eff= global
____________________________________________________________________________________________


| entity '''enableSimulationGlobal''' enable |= Syntax
|serverExec= server


|p1= entity: [[Object]] |=
|gr1= Object Manipulation
|p1=  enable: [[Boolean]] |=


| [[Nothing]] |= RETURNVALUE
|descr= Enable or disable simulation for given entity, globally. Has the same effect as [[enableSimulation]] when used in singleplayer.


|mp= {{Feature|informative|Since {{GVI|arma3|2.06}} the command can also be executed client-side, with a [[Multiplayer_Scripting#Locality|local]] argument.}}


|x1= <code>_myObject enableSimulationGlobal false;</code>|= EXAMPLE1
|s1= entity [[enableSimulationGlobal]] enable


____________________________________________________________________________________________
|p1= entity: [[Object]]


| [[enableSimulation]] |= SEEALSO
|p2= enable: [[Boolean]]


| |= MPBEHAVIOUR
|r1= [[Nothing]]
____________________________________________________________________________________________
 
}}
|x1= <sqf>_myObject enableSimulationGlobal false;</sqf>


<h3 style='display:none'>Notes</h3>
|x2= <sqf>[_object, false] remoteExec ["enableSimulationGlobal", 2];</sqf>
<dl class='command_description'>
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|seealso= [[enableSimulation]] [[simulationEnabled]] [[enableDynamicSimulationSystem]] [[dynamicSimulationSystemEnabled]] [[enableDynamicSimulation]] [[dynamicSimulationEnabled]] [[setDynamicSimulationDistance]] [[dynamicSimulationDistance]] [[setDynamicSimulationDistanceCoef]] [[dynamicSimulationDistanceCoef]] [[triggerDynamicSimulation]] [[canTriggerDynamicSimulation]]
</dl>
}}


<h3 style='display:none'>Bottom Section</h3>
{{Note
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
|user= Killzone_Kid
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
|timestamp= 20141021153300
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
|text= Units that have been previously subjected to <sqf inline>enableSimulation false</sqf> or <sqf inline>enableSimulationGlobal false</sqf> may stay unrecognised for a long time even after simulation was re-enabled, returning [[objNull]] as [[cursorTarget]]. Force revealing units with [[reveal]] command usually solves the problem. For example:
<sqf>player reveal previouslySimDisabledUnit;</sqf>
}}

Latest revision as of 17:01, 25 July 2022

Hover & click on the images for description

Description

Description:
Enable or disable simulation for given entity, globally. Has the same effect as enableSimulation when used in singleplayer.
Multiplayer:
Since Arma 3 logo black.png2.06 the command can also be executed client-side, with a local argument.
Groups:
Object Manipulation

Syntax

Syntax:
entity enableSimulationGlobal enable
Parameters:
entity: Object
enable: Boolean
Return Value:
Nothing

Examples

Example 1:
_myObject enableSimulationGlobal false;
Example 2:
[_object, false] remoteExec ["enableSimulationGlobal", 2];

Additional Information

See also:
enableSimulation simulationEnabled enableDynamicSimulationSystem dynamicSimulationSystemEnabled enableDynamicSimulation dynamicSimulationEnabled setDynamicSimulationDistance dynamicSimulationDistance setDynamicSimulationDistanceCoef dynamicSimulationDistanceCoef triggerDynamicSimulation canTriggerDynamicSimulation

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Killzone_Kid - c
Posted on Oct 21, 2014 - 15:33 (UTC)
Units that have been previously subjected to enableSimulation false or enableSimulationGlobal false may stay unrecognised for a long time even after simulation was re-enabled, returning objNull as cursorTarget. Force revealing units with reveal command usually solves the problem. For example:
player reveal previouslySimDisabledUnit;