setLightAmbient: Difference between revisions
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{{RV|type=command  | {{RV|type=command  | ||
|   | |game1= ofpe  | ||
|version1= 1.00  | |||
|1.00  | |game2= arma1  | ||
|version2= 1.00  | |||
|gr1 = Lights  | |game3= arma2  | ||
|version3= 1.00  | |||
|game4= arma2oa  | |||
|version4= 1.50  | |||
|game5= tkoh  | |||
|version5= 1.00  | |||
|game6= arma3  | |||
|version6= 0.50  | |||
|gr1= Lights  | |||
|arg= local  | |arg= local  | ||
| Line 11: | Line 25: | ||
|eff= local  | |eff= local  | ||
| Set ambient color of light. This includes surfaces that '''face away''' from the light, unlike [[setLightColor]].  | |descr= Set ambient color of light. This includes surfaces that '''face away''' from the light, unlike [[setLightColor]].  | ||
| light [[setLightAmbient]]   | |s1= light [[setLightAmbient]] color  | ||
|p1= light: [[Object]]  | |p1= light: [[Object]]  | ||
|p2= [  | |p2= color: [[Array]] format [[Color|Color (RGB)]]  | ||
|r1= [[Nothing]]  | |||
| [  | |x1= <sqf>myLight setLightAmbient [0.5,0,0]; // produces red light around the origin source</sqf>  | ||
|  | |seealso= [[setLightColor]] [[setLightBrightness]] [[lightAttachObject]] [[lightDetachObject]] [[setLightIntensity]] [[setLightAttenuation]] [[setLightUseFlare]] [[setLightFlareSize]] [[setLightFlareMaxDistance]] [[setLightDayLight]]  | ||
}}  | |||
| [[  | {{Note  | ||
|user= Feersum  | |||
|timestamp= 20061201164200  | |||
|text= Light can be created with command [[createVehicleLocal]] with special vehicle class "#lightpoint".<br>  | |||
For example:  | |||
<sqf>  | |||
_light = "#lightpoint" createVehicleLocal pos;  | |||
_light setLightBrightness 1.0;  | |||
_light setLightAmbient [0.0, 1.0, 0.0];  | |||
_light setLightColor [0.0, 1.0, 0.0];  | |||
_light lightAttachObject [_object, [0,0,0]];  | |||
</sqf>  | |||
}}  | }}  | ||
{{Note  | |||
|user= ColonelSandersLite  | |||
|timestamp= 20070817071500  | |||
|text= To clarify:<br>  | |||
* [[setLightAmbient]] - Terrain and surrounding objects are bathed in this colour.  | |||
* [[setLightColor]] - Controls the "haze" seen around the lightsource (ex flares).  | |||
}}  | |||
To clarify:<br>  | |||
[[setLightAmbient]] - Terrain and surrounding objects are bathed in this colour.  | |||
[[setLightColor]] - Controls the "haze" seen around the lightsource (ex flares)  | |||
{{Note  | |||
|user= Ffur2007slx2_5  | |||
|timestamp= 20140325100600  | |||
|text= When both [[setLightAmbient]] and [[setLightColor]] were [0,0,0], there won’t be any visual presentation on the light source.  | |||
}}  | |||
Latest revision as of 16:09, 15 August 2022
Description
- Description:
 - Set ambient color of light. This includes surfaces that face away from the light, unlike setLightColor.
 - Groups:
 - Lights
 
Syntax
- Syntax:
 - light setLightAmbient color
 - Parameters:
 - light: Object
 - color: Array format Color (RGB)
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - myLight setLightAmbient [0.5,0,0]; // produces red light around the origin source
 
Additional Information
- See also:
 - setLightColor setLightBrightness lightAttachObject lightDetachObject setLightIntensity setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistance setLightDayLight
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on Dec 01, 2006 - 16:42 (UTC)
 - 
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint".
For example:_light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]]; 
- Posted on Aug 17, 2007 - 07:15 (UTC)
 - 
To clarify:
- setLightAmbient - Terrain and surrounding objects are bathed in this colour.
 - setLightColor - Controls the "haze" seen around the lightsource (ex flares).
 
 
- Posted on Mar 25, 2014 - 10:06 (UTC)
 - When both setLightAmbient and setLightColor were [0,0,0], there won’t be any visual presentation on the light source.
 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint: Elite version 1.00
 - Operation Flashpoint: Elite: New Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Lights
 - Scripting Commands: Local Effect