getRelPos: Difference between revisions
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|game1= arma3 | |game1= arma3 | ||
|version1= 1.56 | |version1= 1.56 | ||
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|gr1= Positions | |gr1= Positions | ||
|descr= Returns position that is given distance and relative direction away from original object. | |descr= Returns position that is given distance and relative direction away from original object. The alternative syntax available from Arma 3 v 2.14, returns the position offset of the attached object. If the animated memory point is used for attachment, the offset is calculated in [[Simulation_vs_Render_Time_Scope#Render_Time_Scope | render scope]]. | ||
|s1= object | |s1= object [[getRelPos]] [distance, direction] | ||
|p1= object: [[Object]] - Object | |p1= object: [[Object]] - Object | ||
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|p4= direction: [[Number]] - Direction relative to object's current direction | |p4= direction: [[Number]] - Direction relative to object's current direction | ||
|r1= [[Array]] in format [[PositionAGL]] | |r1= [[Array]] in format [[Position#PositionAGL|PositionAGL]] | ||
|s2= obj1 [[getRelPos]] obj2 | |||
|s2since= Arma3 2.14 | |||
|p21= obj1 [[Object]] - Parent object | |||
|p22= obj2: [[Object]] - Attached object | |||
| | |r2= [[Array]] in format [[PositionRelative]] | ||
|seealso= [[getPos]] [[getPosASLVisual]] | |x1= Find position 100 metres away at player's 3 o'clock: | ||
<sqf>_relpos = player getRelPos [100, 90];</sqf> | |||
|seealso= [[getPos]] [[getPosASLVisual]] [[getPosATLVisual]] [[visiblePositionASL]] [[visiblePosition]] [[position]] [[getPosATL]] [[getPosASL]] [[getPosASLW]] | |||
}} | }} | ||
{{Note | |||
|user= talkingtoaj | |||
[[getPos]] vs [[getRelPos]]: [[getRelPos]] operates similarly to [[getPos]] except in [[getRelPos]] the direction is calculated 'relative' to the current object direction whereas [[getPos]]'s direction is from North. Thus while [[getPos]] can take a position array as it is starting point, [[getRelPos]] requires an object with its own azimut heading. | |timestamp= 20160303155300 | ||
|text= [[getPos]] vs [[getRelPos]]: [[getRelPos]] operates similarly to [[getPos]] except in [[getRelPos]] the direction is calculated 'relative' to the current object direction whereas [[getPos]]'s direction is from North. Thus while [[getPos]] can take a position array as it is starting point, [[getRelPos]] requires an object with its own azimut heading. | |||
}} | |||
Revision as of 08:43, 31 March 2023
Description
- Description:
- Returns position that is given distance and relative direction away from original object. The alternative syntax available from Arma 3 v 2.14, returns the position offset of the attached object. If the animated memory point is used for attachment, the offset is calculated in render scope.
- Groups:
- Positions
Syntax
- Syntax:
- object getRelPos [distance, direction]
- Parameters:
- object: Object - Object
- distance: Number - Distance from object
- direction: Number - Direction relative to object's current direction
- Return Value:
- Array in format PositionAGL
Alternative Syntax
- Syntax:
- obj1 getRelPos obj2
- Parameters:
- obj1 Object - Parent object
- obj2: Object - Attached object
- Return Value:
- Array in format PositionRelative
Examples
- Example 1:
- Find position 100 metres away at player's 3 o'clock:
Additional Information
- See also:
- getPos getPosASLVisual getPosATLVisual visiblePositionASL visiblePosition position getPosATL getPosASL getPosASLW
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
- Posted on Mar 03, 2016 - 15:53 (UTC)
- getPos vs getRelPos: getRelPos operates similarly to getPos except in getRelPos the direction is calculated 'relative' to the current object direction whereas getPos's direction is from North. Thus while getPos can take a position array as it is starting point, getRelPos requires an object with its own azimut heading.