allGroups: Difference between revisions

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m (Text replacement - " \| *('''[a-zA-Z0-9]+''') \|r1=" to " \|s1= $1 |r1=")
(updated SeeAlso)
 
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{{RV|type=command
{{RV|type=command


| arma2
|game1= arma2
|1.00
|version1= 1.00


|game2= arma2oa
|game2= arma2oa
Line 17: Line 17:
|gr2= Object Detection
|gr2= Object Detection


| Return a list of all groups created on the following sides [[east]], [[west]], [[resistance]]/[[independent]] and [[civilian]] only. Does not contain groups of [[sideLogic]].
|descr= Return a list of all groups created on the following sides [[east]], [[west]], [[resistance]]/[[independent]] and [[civilian]] only. Does not contain groups of [[sideLogic]].


\|s1= '''allGroups'''
|s1= [[allGroups]]


|r1= [[Array]]
|r1= [[Array]]


|x1= <code>{([[leader]] _x) [[sideChat]] "Go ! Go ! Go !"} [[forEach]] [[allGroups]];</code>
|x1= <sqf>{ leader _x sideChat "Go ! Go ! Go !" } forEach allGroups;</sqf>


|x2= All groups with players: <code>[[private]] _allGroupsWithPlayers = [];
|x2= All groups with players:
{_allGroupsWithPlayers [[pushBackUnique]] [[group]] _x} [[forEach]] [[allPlayers]];</code>
<sqf>
private _allGroupsWithPlayers = [];
{ _allGroupsWithPlayers pushBackUnique group _x } forEach allPlayers;
</sqf>


|seealso= [[group]], [[units]], [[allCurators]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[vehicles]], [[allUnitsUAV]]
|seealso= [[group]] [[groups]] [[units]] [[allCurators]] [[allDead]] [[playableUnits]] [[switchableUnits]] [[vehicles]] [[allUnitsUAV]]
}}
}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 07:42, 12 April 2023

Hover & click on the images for description

Description

Description:
Return a list of all groups created on the following sides east, west, resistance/independent and civilian only. Does not contain groups of sideLogic.
Groups:
GroupsObject Detection

Syntax

Syntax:
allGroups
Return Value:
Array

Examples

Example 1:
{ leader _x sideChat "Go ! Go ! Go !" } forEach allGroups;
Example 2:
All groups with players:
private _allGroupsWithPlayers = []; { _allGroupsWithPlayers pushBackUnique group _x } forEach allPlayers;

Additional Information

See also:
group groups units allCurators allDead playableUnits switchableUnits vehicles allUnitsUAV

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note