create3DENEntity: Difference between revisions

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(description and see also updated with add3DENLayer)
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{{Command
{{RV|type=command


|arma3
|game1= arma3
|version1= 1.56


|1.56
|gr1= Eden Editor


|gr1= Eden Editor
|descr= Create new [[Eden Entity]]. Used for creating individual entities; to create a [[Eden_Editor:_Composition|composition]] (e.g., infantry squad), use [[create3DENComposition]] and to create a [[Eden_Editor:_Layer|layer]] use [[add3DENLayer]].<br>
This is the only way to add new editable entities to an [[:Category:Eden Editor|Eden Editor]] scenario. Other 'create' commands like [[createVehicle]] or [[createUnit]] will still work, but the resulting entity will not be editable.
 
|s1= [[create3DENEntity]] [mode, class, position, isEmpty]


| Create new [[Eden Entity]]. Used for creating individual entities; to create a [[Eden_Editor:_Composition|composition]] (e.g., infantry squad), use [[create3DENComposition]].
|p1= mode: [[String]] - can be "Object", "Trigger", "Waypoint", "Logic", "Marker" or {{GVI|arma3|2.14|size= 0.75}} "Comment"
<br><br>
This is the only way how to add new editable entities to [[Eden Editor]] scenario. Other 'create' commands like [[createVehicle]] or [[createUnit]] will still work, but the resulting entity won't be editable.


| '''create3DENEntity''' [mode, class, position, (isEmpty)]
|p1= mode: [[String]] - can be "Object", "Trigger", "Waypoint", "Logic" or "Marker"
|p2= class: [[String]] - entity class, defined in one of the following classes:
|p2= class: [[String]] - entity class, defined in one of the following classes:
* ''CfgVehicles'' - objects and logic entities
* {{hl|CfgVehicles}} - objects and logic entities
* ''CfgNonAIVehicles'' - triggers
* {{hl|CfgNonAIVehicles}} - triggers
* ''CfgWaypoint'' - waypoints
* {{hl|CfgWaypoint}} - waypoints
* ''CfgMarkers'' - markers
* {{hl|CfgMarkers}} - markers


|p3= position: [[Array]] in format [[Position]]
|p3= position: [[Array]] of [[Position]]s
|p4= isEmpty (Optional): [[Boolean]] - [[true]] to create vehicle without crew (default: [[false]])
| [[Eden Entity]]


| s2= group '''create3DENEntity''' [mode, class, position, (isEmpty)]
|p4= isEmpty: [[Boolean]] - (Optional, default [[false]]) [[true]] to create vehicle without crew
 
|r1= [[Eden Entity]]
 
|s2= group [[create3DENEntity]] [mode, class, position, isEmpty]


|p21= group: [[Group]] - group in which an AI character or waypoint is created.
|p21= group: [[Group]] - group in which an AI character or waypoint is created.
Line 29: Line 31:
* When missing for waypoints, an error is logged and nothing is created
* When missing for waypoints, an error is logged and nothing is created
* When used on any other mode, group is ignored and entity is created as usual
* When used on any other mode, group is ignored and entity is created as usual
|PARAMETER21=
|p22= mode: [[String]] - can be "Object", "Trigger", "Waypoint", "Logic" or "Marker" |PARAMETER22=
|p23= class: [[String]] - entity class |PARAMETER23=


|p24= position: [[Array]] in format [[Position]] |PARAMETER24=
|p22= mode: [[String]] - can be "Object", "Trigger", "Waypoint", "Logic", "Marker" or {{GVI|arma3|2.14|size= 0.75}} "Comment"


|p25= isEmpty (Optional): [[Boolean]] - [[true]] to create vehicle without crew (default: [[false]]) |PARAMETER25=
|p23= class: [[String]] - entity class
| r2= [[Eden Entity]]


|p24= position: [[Array]] of [[Position]]


|x1= <code>dude1 = [[create3DENEntity]] ["Object","B_Soldier_F",[[screenToWorld]] [0.5,0.5]];</code>
|p25= isEmpty: [[Boolean]] - (Optional, default [[false]]) [[true]] to create vehicle without crew
|x2= <code>dude2 = ([[group]] dude1) [[create3DENEntity]] ["Object","B_Soldier_AR_F",[[screenToWorld]] [0.5,0.5]];</code>
|x3= <code>myMarker = [[create3DENEntity]] ["Marker","mil_warning",[[position]] [[player]]];</code>
|x4= <code>mytrigger = [[create3DENEntity]] ["Trigger","EmptyDetectorArea10x10",[[position]] [[player]]];</code>


|r2= [[Eden Entity]]


|
|x1= <sqf>dude1 = create3DENEntity ["Object", "B_Soldier_F", screenToWorld [0.5, 0.5]];</sqf>
[[create3DENComposition]]
[[delete3DENEntities]]


| |MPBEHAVIOUR=  
|x2= <sqf>dude2 = group dude1 create3DENEntity ["Object", "B_Soldier_AR_F", screenToWorld [0.5, 0.5]];</sqf>
}}


<h3 style='display:none'>Notes</h3>
|x3= <sqf>myMarker = create3DENEntity ["Marker", "mil_warning", position player];</sqf>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<!-- DISCONTINUE Notes -->


|x4= <sqf>mytrigger = create3DENEntity ["Trigger", "EmptyDetectorArea10x10", position player];</sqf>


<h3 style='display:none'>Bottom Section</h3>
|x5= {{GVI|arma3|2.06|size= 0.75}} Create a shape marker:
{{GameCategory|arma3|New Scripting Commands}}
<sqf>
{{GameCategory|arma3|Scripting Commands}}
m = create3DENEntity ["Marker", "", position player]; // default rectangular marker
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
m set3DENAttribute ["markerType", 1]; // 0 - rectangle; 1 - ellipse
m set3DENAttribute ["brush", "DiagGrid"];
</sqf>


|seealso= [[create3DENComposition]] [[delete3DENEntities]] [[add3DENLayer]]
}}


<!-- CONTINUE Notes -->
{{Note
<dl class="command_description">
|user= R3vo
<dd class="notedate">Posted on June 14, 2016 - 18:45 (UTC)</dd>
|timestamp= 20190906083300
<dt class="note">[[User:Gippo|Gippo]]</dt>
|text= To create a waypoint, use the alternative syntax and pass the group which should receive it as the left-hand argument.
<dd class="note">
}}
Mode can also be "Logic". Not sure if it is a replacement for "System" or a it is a completely separate mode.
</dd>
</dl>
<!-- DISCONTINUE Notes -->


<!-- CONTINUE Notes -->
{{Note
<dl class="command_description">
|user= POLPOX
<dd class="notedate">Posted on September 6, 2019 - 08:33 (UTC)</dd>
|timestamp= 20221009072629
<dt class="note">[[User:R3vo|R3vo]]</dt>
|text= Due to an unknown reason, you cannot [[create3DENEntity]] animals, will cause a crash of the game.
<dd class="note">
}}
To create a waypoint use the alternativ syntax and pass the group to it which should receive it.
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 17:30, 29 April 2023

Hover & click on the images for description

Description

Description:
Create new Eden Entity. Used for creating individual entities; to create a composition (e.g., infantry squad), use create3DENComposition and to create a layer use add3DENLayer.
This is the only way to add new editable entities to an Eden Editor scenario. Other 'create' commands like createVehicle or createUnit will still work, but the resulting entity will not be editable.
Groups:
Eden Editor

Syntax

Syntax:
create3DENEntity [mode, class, position, isEmpty]
Parameters:
mode: String - can be "Object", "Trigger", "Waypoint", "Logic", "Marker" or Arma 3 logo black.png 2.14 "Comment"
class: String - entity class, defined in one of the following classes:
  • CfgVehicles - objects and logic entities
  • CfgNonAIVehicles - triggers
  • CfgWaypoint - waypoints
  • CfgMarkers - markers
position: Array of Positions
isEmpty: Boolean - (Optional, default false) true to create vehicle without crew
Return Value:
Eden Entity

Alternative Syntax

Syntax:
group create3DENEntity [mode, class, position, isEmpty]
Parameters:
group: Group - group in which an AI character or waypoint is created.
  • When missing for AI characters, new group is created for them
  • When missing for waypoints, an error is logged and nothing is created
  • When used on any other mode, group is ignored and entity is created as usual
mode: String - can be "Object", "Trigger", "Waypoint", "Logic", "Marker" or Arma 3 logo black.png 2.14 "Comment"
class: String - entity class
position: Array of Position
isEmpty: Boolean - (Optional, default false) true to create vehicle without crew
Return Value:
Eden Entity

Examples

Example 1:
dude1 = create3DENEntity ["Object", "B_Soldier_F", screenToWorld [0.5, 0.5]];
Example 2:
dude2 = group dude1 create3DENEntity ["Object", "B_Soldier_AR_F", screenToWorld [0.5, 0.5]];
Example 3:
myMarker = create3DENEntity ["Marker", "mil_warning", position player];
Example 4:
mytrigger = create3DENEntity ["Trigger", "EmptyDetectorArea10x10", position player];
Example 5:
Arma 3 logo black.png 2.06 Create a shape marker:
m = create3DENEntity ["Marker", "", position player]; // default rectangular marker m set3DENAttribute ["markerType", 1]; // 0 - rectangle; 1 - ellipse m set3DENAttribute ["brush", "DiagGrid"];

Additional Information

See also:
create3DENComposition delete3DENEntities add3DENLayer

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
R3vo - c
Posted on Sep 06, 2019 - 08:33 (UTC)
To create a waypoint, use the alternative syntax and pass the group which should receive it as the left-hand argument.
POLPOX - c
Posted on Oct 09, 2022 - 07:26 (UTC)
Due to an unknown reason, you cannot create3DENEntity animals, will cause a crash of the game.